David Jaffe Wants a Single Console Future
by Aaron Linde, Jan 11, 2008 9:16am PSTOutspoken God of War and Twisted Metal creator David Jaffe (pictured left) is the latest industry figure to show support of a single console model for the gaming industry.
"We have [an industry standard] with DVD, we had it with VHS," argues Jaffe. "Sure, you miss out on a cool feature here, a neat feature there. But weÂ’ve gotten used to this in so many other hardware products and—in doing so—reaped the many more benefits of a single system."
In a direct response to a counterpoint issued by Game|Life, Jaffe concedes his belief that "80% of the game innovation I care about comes via design, not tech."
Jaffe's suggestion that the industry move towards a single console hardware scheme settles him among other proponents of the model, including Denis Dyack and John Romero. Advocates of the model argue that a movement towards a single console would ease development and resolve fragmentation of the current console market.
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Comments
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Cartridges = super fast access speed, which meant basically no load time... of course the disadvantage was that the flash memory was very expensive (especially (especially in the quantities needed for a modern game).
CD/DVD media had its obvious benefits (very cheap, high capacity) which makes it great for console manufacturers and developers, but as a gamer the move from zero load times to watching load screens and progress bars was a big step backwards in my opinion.
Sure, the best games from the best developers have streaming engines and minimal loading times, but even today that's far from the norm, and it is not at all uncommon to be looking at load screens for 40 seconds or so (depends on the TRC/TCR/Lot Check guidelines for the platform I guess, but I'm willing to bet that many developers only optimise it far enough to meet the requirements).
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