Crysis Patch 1.1 Released
by Maarten Goldstein, Jan 08, 2008 6:23am PSTThe first Crysis patch is finally available, updating the game to version 1.1. A 139mb download, the patch offers bug fixes, gameplay tweaks and performance improvements for DirectX 9 and DirectX 10 rendering modes.
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
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Comments
Boooo. I love how deadly those things are.
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Everything is just more responsive and less sluggish. There's no delay when I shoot my gun and watch it recoil, and there's no slowdowns even with a bunch of dudes on screen at once. I didn't check the FPS increase but with my shadows on high, compared to how they ran on high before, I'd have to say there's a good 5fps (plus all the added gameplay smoothness).
I'm Jobos, and I approve this message.
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Anyone with a similar system see some nice improvement?
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Is this true?
I went through Crysis single player and beat it, played on 1280 x something and got pretty good framerates, but i'd like to bolster it some more.
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