Midway: "Fewer, Bigger, Better" Games in 2008
by Chris Faylor, Dec 28, 2007 11:17am PSTMidway CEO David Zucker has a plan, one that he hopes will guide the video game publisher and developer to its first annual profit since 1999. The key lies with producing "fewer, bigger, better" games, he told the Chicago Tribune.
Other initiatives include an emphasis on license-driven titles based on movies and more active involvement from newly-elected Midway chairwoman Shari Redstone, daughter of majority shareholder and Viacom chairman Sumner Redstone.
The latter half of 2007 was filled with strife for Midway. In August, it announced that it lost $14.3 million in Q2. Several of its titles--including the PlayStation 3 editions of Stranglehold, Unreal Tournament 3, and BlackSite: Area 51--were delayed due to technical difficulties. Its major PC release, the Epic-developed Unreal Tournament 3, sold less than 35,000 copies in its first two weeks of availability at retail.
Furthermore, just before BlackSite: Area 51 arrived on PlayStation 3, creative director Harvey Smith publicly admitted that the game's development was "so fucked up." Days later, Smith was no longer with the company.
All of those technical problems should be in the past, David Zucker told investors earlier this year.
Thus far, Midway's releases for 2008 include The Wheelman, a prequel to the upcoming film of the same name starring Vin Disel, two unannounced open-world games, NBA Ballers: Chosen One, and new entries in the Mortal Kombat and Blitz franchises.
The company also holds the rights to produce a sequel to Midway Chicago and Tiger Hill Entertainment's Stranglehold (PC, PS3, X360)--itself a prequel to the John Woo-directed film Hard Boiled--though the company has yet to make any formal plans.
However, Zucker did note that Stranglehold has sold over 1 million copies, close to Midway's expectations of selling more than 1.5 million units.
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http://www.gamasutra.com/php-bin/news_index.php?story=16445
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<Lex Luthor> WROOOOOOOOOONG!!!
They lost $33 million in Q3 2007 ( http://biz.yahoo.com/bw/071101/20071101006422.html?.v=1 ), and we'll see how much they lost for Q4 2007 in a little while. I don't know if license-driven is the way to go if they want to be a respected developer; maybe they're trying to cash in so they can pad some of the losses and start getting a profit. BlackSite and UT3 were development failures, and it doesn't sound like Midway is ready to learn from any of those mistakes that they made with those two titles.
Im sure she knows all sorts of stuff about making great video games...
I remember when she came to visit our newly built theater I worked at a few years ago... Corporate made us buy a bunch of this weird cherry-flavoured sherbert that she likes. She never even ate it, but we had to make sure it was in the Ice Cream freezer incase she had a "Craving" for some...
Ugh.
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I have little faith his daughter will do anything to move the industry forward in any meaningful way.
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