Evening Reading
by Steve Gibson, Dec 20, 2007 6:00pm PSTWell, Apple has finally managed to href="http://www.nytimes.com/2007/12/21/technology/21apples.html?_r=1&oref=slogin">shut down Think Secret
- Why IE8 info
href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9053821">came
out
- OMG global
warming
?! - Fan Star Trek
href="http://www.cnn.com/2007/SHOWBIZ/TV/12/20/star.trek.podcast/index.html">webisodes
- FTC says ok to
href="http://www.news.com/FTC-allows-Google-DoubleClick-merger-to-proceed/2100-1024_3-6223631.html?tag=nefd.lede">Google
+ DoubleClick
- Dude, a penguin
Lastly, the Wired href="http://www.wired.com/gadgets/gadgetreviews/multimedia/2007/12/YE_Vaporware">vaporeware 2007 awards
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)



* Teams now score a point per captured control point, rather than per sub round
Kinda fucking dumb. I prefered the old way.
Full TF2 changes
Team Fortress 2
* Sudden Death mode is now a server option (a convar) and defaults to OFF
* Sapped buildings now take slightly less damage from the Spy who sapped them
* The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
* Fixed an rcon/console command that could cause server crashes
* Prevented players from playing the "civilian" class
* Prevented players from hiding their name in the scoreboard
* Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
* Fixed decals not being correctly applied to the world in some cases
* Fixed critical bullet tracers not being visible to players other than the firer
* Fixed first person spectator view of the Spy watch not showing the correct cloak value
* Fixed the teleporter's player shaped particles not drawing
* Fixed the flamethrower stuttering when firing directly into a building
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
* Fixed rocket trail effects sometimes existing permanently in world
* Added effects to players when they earn an achievement, visible to other players nearby
* Tweaked achievement HUD fonts and color palette for more readability
* Improved stat gathering for map play times to increase accuracy
* Improved stat gathering around draws to better understand why they're occurring
* Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
* Fixed an occasional crash caused by an achievement not being found during a game announcement
Dustbowl
* Now waits until either team wins fully before changing to another map on server timelimit expiring
* Teams now score a point per captured control point, rather than per sub round
* Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
* Fixed gaps in stage gates that allowed snipers to kill defenders during setup
* Fixed several model and brush perch exploits in stage three
* Added stair access to the upper area in stage three after the first cap
* Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot
Source Engine
* Fixed some audio buffer support issues with Vista
* WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
* Improved the console in the graphical UI version of the dedicated server
Thread Truncated. Click to see all 36 replies.
In the case of the ubercharge draining continuously now, I think it's an exploit that would've made sense to keep.
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