New Rainbow Six Vegas 2 Media, Details Released
by Chris Faylor, Dec 20, 2007 9:41am PSTPublisher Ubisoft has issued new screenshots, a trailer, and more details of Ubisoft Montreal's Tom Clancy's Rainbow Six Vegas 2 (PC, PS3, X360), which was announced exactly one month ago.
Compared to the first entry in Ubisoft Montreal's Tom Clancy's Rainbow Six Vegas series, the first-person tactical sequel will feature 11 new weapons, 13 new multiplayer maps, and two new multiplayer modes.
Other changes include more character customization options and the ability to play co-op at any time during the single-player campaign, though it was not specified if co-op will be offline-only.
Tom Clancy's Rainbow Six Vegas 2 is expected to arrive on PC, PlayStation 3, and Xbox 360 in March 2008.
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Comments
-Can play as Male or Female character
-Either gender is fully customizable, right down to your face and gear.
-Levels are being designed to have multiple entry points into almost every area for maximum flank-ness
-Look for improved lighting and shadowing in Vegas 2
-Every cutscene will be an interactive one through your eyes, a la Half-Life
-Vegas 2 is actually part sequel and part prequel. The action will begin before the events of RB6:Vegas. From there, it'll run in parallel to when Logan was in Mexico during Vegas' early levels, and then run concurrently with his casino-crawling exploits. It'll conclude after the dam's events in the closing moments of the first game
-Vegas1 took place during sundown and sunup. Vegas 2 will make much more generous use of the outdoors. Expect to shoot it out with the bad guys in the residential areas; in its streets and back alleys; in its night clubs; in the Las Vegas Convention Center; and outside the city limits entirely.
-Smoother framerate with the UE3 engine now that the team has their head wrapped around it, as well as better visuals
-Graphics don't suck in multiplayer like in Vegas1
-A key improvement to friendly AI is "leapfrogging." No longer will Jung and Walter mindlessly storm into a room. They'll cover each other and move up tactically instead.
-The Persistent Elite Creation (P.E.C ) mode of course returns, the same way scoring kills and accomplishing objectives nets you experience points in Call of Duty 4's multiplayer mode, your actions also earn you rewards in Vegas 2's solo play. The new A.C.E.S. system tracks everything you do - including the method you use to do it. For example, if you equip your silence and managed to take down a foe from afar without alerting his nearby buddy, you'll earn extra points. These points will earn you new weapons and gear - and the team's paid extra attention to the latter
-Other tweaks being made to the campaign include a sprint button (great for moving from cover to cover in one piece), the ability to quickly customize your load out during the pre-mission helicopter flight, and bullet penetration. Yep, thin cover (like plywood and plaster walls) will no longer protect you or your targets.
-The changes to the P.E.C mode that are most exciting because integrating it into the campaign means that your character advances no matter what you do; playing on Xbox Live in a 16-player shootout or marching through the story by yourself.
-The campaign and co-op are one-and-the-same now -- the latter isn't restricted to the Reader's Digest version of the story the way Vegas was -- so you and a friend will get the same experience playing together as you would alone
-11 new weapons, including, according to the lead designer "stuff that real soldiers asked us for." One of those is definitely an M-16 equiv.
-11 total maps, including some "classic" levels that date back as far as 2003's RB6: Raven Shield expansion pack for the PC
-2 new game modes
-A new online-match search engine
-The ability to join games in progress
-An improved Terrorist Hunt mode: player respawns are available and terrorists will spawn more fairly (read: they won't pop in right behind you)
-You can now invite friends into Ranked online games
Thar you go. =)
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Plus in that mode when you hit around 6-8 terrorists left, they all spawn and charge you. This type of gameplay sure kept the pace going but ruined what rainbow six is all about: breaching, clearing and silent killing. If you try to breach a door, they're spawning and know you're there and will open the door and punch your face in when you try to do any type of stealth. Plus, why be silent when the others haven't spawned yet?
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