World in Conflict Patch 5 Released

A new World in Conflict patch is now available from FileShack. The update offers more bug fixes and balancing changes, and also introduces new features including rank-based team balancing, XML feeds for game stats and the ability to do clan match searches. World in Conflict Update

Update #005

This is the fifth update for World in Conflict containing several new feature implementations and bug fixes. The most notable additions are a new rank-based team balance feature, XML feeds for in game statistics, improved clan features and enhancements to the replay function.

New features:

- Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty.

- Added a Clan Wars feature to make it easier to find a clan match.

- Added a log to the clan profile that displays results and stats from the last 63 clan matches.

- Added XML feeds for stats.

- Added commentary and music support to replays.

- Added time indication to replay transport.

- Replay camera does no longer start in the corner of the play field.

- Mouse over on units should now work in replays.

- Old / Incompatible replays will no longer show up in the in-game replay list.

- Added progress information to the server list refresh.

- Added ability to send attentions on the mini-map (Default �Q� and left-click on the mini-map).

- Added a pop-up dialogue to enter name of replay when you save replay at end-screen.

- Added a option to disable Mood Changes (Enabled by checking a box in Game Options).

- Added special mode for color blind users (Enabled by checking a box in Graphics Options).

- Increased icon visibility range of large-radius Tactical Aid.

- Improved visibility of Player and Clan profile buttons in the Massgate menu.

- Improved the visibility of Tactical Aid ground markers.

- Added Clan Match Lobby start feedback.

- Ground markers from Tactical Aid are now always visible for team mates.

- Added new map subdirectory to DS installs for easier installations on remote systems.

Units and balancing:

- Increased cost of Aerial Recon for all roles.

- Increased recharge time of Aerial Recon by 50%.

- Napalm cost increased for all roles.

- Heavy Artillery Barrage cost increased for all roles.

- Heavy Artillery Barrage recharge time increased by 50%.

- Heavy Artillery Barrage direct damage decreased slightly.

- Light Artillery Barrage no longer destroys forests.

- Repair Tank Emergency Repair special ability recharge time increased by 33%.

- Repair Tank repair speed at max level decreased by 25%.

- Score from repairing decreased by 25%.

- Movement speed of Repair Tanks increased slightly.

- Heavy Anti-Air Vehicle turret rotation speed doubled.

- Heavy Anti-Air Vehicle view range and fire range increased slightly.

- Medium Anti-Air Vehicle turret rotation speed doubled.

- Medium Anti-Air Vehicle fire range decreased.

- Medium Anti-Air Vehicle accuracy increased significantly.

- Medium Anti-Air Vehicle offensive special ability damage increased by 50%.

- Heavy Attack Helicopter firing range and special ability firing range decreased slightly.

- Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions.

- Movement speed of Amphibious Transports increased by 20%.

- Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents.

- Medium Tank icon redesigned to be more distinct.

- Improved visibility of infantry selection rings.

Bug fixes:

- Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same.

- Fixed a bug where Nuke medals would not register when playing as NATO.

- Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points.

- Fixed a bug that made resupplying infantry squads cost less if player switched role.

- Fixed bug where the Reinforcement Menu would become unavailable for short periods of time.

- Fixed bug with random colour assigned after map change due to dropped players.

- Fixed bug that sometimes created duplicate replay files.

- Fixed randomization of map cycle. The same map should no longer load twice in a row.

- Fixed issues with server name not working in replays.

- Fixed the �Automatic Team� button. It should now randomize when the teams are even instead of always picking team 1.

- The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field.

- Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence.

- Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry.

- Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points.

- Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything