Guerrilla Admits Killzone 2 Shots 'Touched Up' (Updated with Rollover Comparision)
by Chris Faylor, Dec 10, 2007 11:44am PSTThe latest batch of screenshots from Guerrilla Games' Killzone 2 (PS3) were "only the tiniest bit touched up," claims Guerrilla QA manager Seb Downie.
"There was a little bit of colour-correction done and some minor polish, but nothing major," Downie posted on the official PlayStation forum. "Still very close to reality and it looks better in motion in my opinion. "
Some changes are certainly evident when comparing select scenes from the E3 2007 gameplay trailer to the released screenshots, as demonstrated in this image gallery. However, it is unknown if the difference is due to progress with the game's visuals, post-processing, or a combination of those two factors.
Some form of post-capture image manipulation on screenshots is actually rather common within the games industry, where a variety of factors can cause an image to appear less than optimal, especially several months before release. However, few developers go out of their way to admit the practice.
Downie's admission no doubt cements Killzone 2 as having some of the most-criticized media in the history of gaming. The debut trailer for Killzone 2, shown during Sony's E3 2005 press conference, generated an unbelievable amount of debate as to whether it was real-time or pre-rendered.
The issue was considered settled when, two years later, Guerrilla demonstrated a real-time version of the game that looked impressive, but lacked some of the polish of the earlier movie.
Mouse over the image below for comparison--the first image being the released screenshot, the second a grab from the trailer.
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Comments
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95% of screenshots for gmes are produced by publishers hitting the screenshot button at random times - no touchup, etc. Just produced in mass and dumped to webpages as exclusives. The memorable screenshots are often carefully staged to showcase a feature or scene by devs. Its all marketing folks.
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What is the story here? they touched up some screenshots - they are compared to six month old in game shots - it doesn't look the same, and this is somehow big news?
If this is now news, I think it makes sense to smoke out all game developers who may or may not touch up screenshots and compare said screenshots to old builds.
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Almost every game company does this, especially the major ones and even more so for advertising purposes. They also a lot of times use really high res textures and filters to render in game trailers. Some go as far as staging moments where they take events from different screen shots and photoshop them into one. It's not that I agree with the methods but if we're going to start pointing fingers then open the flood doors and rat everyone out.
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This is why, in this day and age of youtube/gametrailers/theshack, that screenshots shouldn't be released, as they are always not representative of the game whatsoever. Show us raw alpha/beta/final gameplay and label it as such. I find that to be far more interesting than a static screenshot that 90% of the time is PS'd.
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Mountains out of molehills.
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What am I missing?
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Glad to see it was all a lie.
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Frankly i think the non-touched up screen looks better, anyway. It actually looks like it's ingame, the other looks more like it was done for a wallpaper.
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Interesting note: screen shotting a game off a dev kit can be overly complicated sometimes. You can get some pretty crap/dark/weird results that you have to adjust before it looks like it does on the actual screen.
More it's about the integrity of the publisher and dev. Sometimes the people who take the screenshots are hundreds of miles from the intern who doctors them on unwritten orders from a higher up... Who's to blame then?