Valve Releases Team Fortress 2 Gameplay Data

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In line with its habits of publicly releasing all kinds of usage information regarding its games and user base, Valve has posted detailed breakdowns of data drawn from Team Fortress 2 multiplayer matches on PC from November 30 to December 7. Tracked stats include time played per class, points earned per class, damage dealt per weapon, total time played, and much more. There are also color-coded top-down views of maps indicating where players died most frequently.

Some standout observations: tc_hydro features the longest games by far, averaging nearly 95 minutes (this seems like it could be inaccurate), but 20% of all time is spent on cp_gravelpit; close combat weapons, particularly the bonesaw, achieve critical hits most often; the rocket launcher deals nearly a quarter of all damage done; the engineer has the longest average lifespan; and the scout is far and away the leader in captures.

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From The Chatty
  • reply
    December 8, 2007 4:20 AM

    I really don't believe that 95 minutes figure for hydro. Maybe the servers I frequent are all just configured in a specific way but I definitely know I haven't played any hour and half games of ANY map.

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      December 8, 2007 4:23 AM

      yeah you're right, that does seem insane, could be a bug

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      December 8, 2007 4:23 AM

      hydro = sudden death hell

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        December 8, 2007 4:29 AM

        yeah but I'm pretty sure there is a hard time limit where servers will change map regardless of whether a round is finished or not.

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      December 8, 2007 5:42 AM

      [deleted]

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      December 8, 2007 7:17 AM

      could be a bug, but remember a LOT of servers have instant respawn that we dont have to deal with on the shack... so it could factor in

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        December 8, 2007 7:52 AM

        [deleted]

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          December 8, 2007 10:03 AM

          Instant respawn makes hydro (and some other maps) unwinnable. The cooldown between killing defenders and having them fight again is the most important part of the game balance. If defenders just keep swarming in constantly, the front never moves up.

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            December 8, 2007 10:05 AM

            Right, but in any case the map has an overall timelimit. I know there are some servers set up specifically to do eternal 2fort matches without timing out, but I would be surprised if there are many similar servers for hydro-only. :-)

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      December 8, 2007 8:04 AM

      Maybe it's because the map sucks so everyone leaves when it comes up so it stays on it much longer. :p

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