Valve Releases Team Fortress 2 Gameplay Data
by Chris Remo, Dec 08, 2007 4:05am PSTIn line with its habits of publicly releasing all kinds of usage information regarding its games and user base, Valve has posted detailed breakdowns of data drawn from Team Fortress 2 multiplayer matches on PC from November 30 to December 7. Tracked stats include time played per class, points earned per class, damage dealt per weapon, total time played, and much more. There are also color-coded top-down views of maps indicating where players died most frequently.

Some standout observations: tc_hydro features the longest games by far, averaging nearly 95 minutes (this seems like it could be inaccurate), but 20% of all time is spent on cp_gravelpit; close combat weapons, particularly the bonesaw, achieve critical hits most often; the rocket launcher deals nearly a quarter of all damage done; the engineer has the longest average lifespan; and the scout is far and away the leader in captures.
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"With Friends Like these..." is least common with only 2.1% getting it. No surprise there; dumb achievement BTW.
"Head of the Class" is next-lowest at 16.7%. That's a little surprising... only 1 out of every 6 players has played a complete round (not game, but round) with each class at this point, after TF2 has been out for almost 3 months. I would have guessed that the Dustbowl-defense achievement would be less likely than this one, but I guess the defense achievements are easier to cheese if you really want them.
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For example: Heavies get a faster or non-existent spin up time, or they could run slightly faster. Soldiers could get the ability to load up rockets UT-style, or maybe guided rockets. Medics could get a real gun temporarily instead of the needle gun or a poison gun that works like the heal beam. Demos could get one mega stickie grenade. Stuff like that.
Each class could get like 3 or 4 and as you get more points you unlock the next higher reward. So by the 3rd map of dustbowl everyone is sporting these crazy powerups (but not too crazy). It could fun if done right.
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