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MS Restricting Access of Free Xbox Live Content

by Chris Faylor, Dec 05, 2007 9:26am PST

Microsoft is moving forward with its policy to restrict access of free Xbox Live downloads, including select demos and in-game content, to Xbox 360 owners with a paid Xbox Live Gold subscription. Those who have a free Xbox Live account, commonly referred to as Silver, will not be able to access the content until it has been available for a week.

The recently released downloadable content for Irrational Games' 2K Boston and 2K Australia's BioShock (PC, X360) is the latest example of the policy, which was first introduced with the 2006 debut of a promotional advertisement for Epic's Gears of War (PC, X360) that was available only to Gold subscribers for a limited time.

"This is going to happen more and more (Gold getting things before Silver)," Xbox Live director of programming Larry "Major Nelson" Hryb wrote at the time, "so you may want to think about upgrading if you want all the latest and greatest trailers, demos etc."

Yesterday's Xbox 360 system update contained new functionality to point out what Silver members can and can not download. Restricted content is marked by a red circle with a slash through it, and an attempted download brings up an error message advising Silver account holders to "check again in a few days or upgrade to an Xbox Live Gold Membership."

Though Silver members can create an online friends list and have access to the Xbox Live Marketplace, which offers up a number of free and premium-priced downloads, they are not able to play online with other Xbox Live members. That privilege is restricted for Gold-level access, which runs $7.99 a month, $19.99 for 3 months, or $49.99 for 13 months.

"This is not done to annoy our Silver members," stated Hryb. "Limited time exclusive access to content is just one of the many benefits of having a Gold Xbox Live account."




Comments

25 Threads | 81 Comments

  • I really like XBOX Live. I've been a subscriber off and on since its inception. Online gaming is never laggy, I love that voice chat is a standard and the fact that you can download new content for games, movies, video game related movies and the countless more things available on the Marketplace. You get what you pay for and the PSN has nothing on LIVE in my opinion. I have also been very satisfied with my decision to buy a 360 ELITE with HD DVD add on a few months ago when I purchased a 42in 1080P LCD. The system and hd dvd add on has given me many hours of enjoyment watching high def content and playing games in 720p/1080p.

    The new dashboard update is amazing, everything is much more fluid and the dashboard responds instantly compared to the slower dashboard of the past. I also appreciate the new codec support and being able to stream content to the 360 using WMP11 on my XP PC.

    On the other hand, there is a few things I believe could be improved with XBOX Live and make it an even better service. For Xbox marketplace, all movies should come with 5.1 audio and have a high def version. I know there is some movies that are already in high def and a few with 5.1 audio but I would like them all to be that way! They could have ala carte like they sort of have now where you can pick SD or pay some extra for the HD version. But it could be expanded further to give the consumer more options. Such as, an SD video, SD with 5.1 digital audio, HD video and HD with 5.1 as to let people pay less if they do not need true surround sound and let us video or audiophiles have our HD in 5.1 as well for a slightly higher cost. Ideally they should all cost the same but realistically HD content has a much higher bandwidth cost associated with it and I understand that. Thats why I suggest letting the consumer pay for what they want. Choice is good and choice will make XBOX live even better in terms of buying content on Marketplace.
















  • I don't think I've ever grabbed a big, popular demo same day as it drops on Live, but isn't bandwidth on Live affected by the number of people downloading just like Steam and other services? It's hard to tell because there's no, "downloading at ___kb per second" indicator. If so, people need to realize that even Microsoft has limited bandwidth, bandwidth they still have to pay money for. Isn't that part of the reason why they charge for the service in the first place? To offset costs? I look forward to the day when gamers realize that money affects their experience. Gamers have a right to be angery, but this "I shouldn't have to worry about how much money a company has/is making" mentality needs to stop.

    As a side note I love the continued calling use of "Irrational Games" on this site. I'm sick of developers identities being changed and swallowed up by larger corporations. Irrational will always be Irrational to me. Activision and Blizzard will always be seperate too, screw "Activision Blizzard".





  • I have little to no interest in playing games over Live. The few games I do play multiplayer on consoles I tend to play splitscreen (since the friends I play with don't have 360s, for example). So for me there is no reason to have Gold.

    Shit like this is only annoying since new downloads tends to only be talked about for a week and when I can finally access it I have probably forgotten about it since nobody is talking about it anymore (could Shack start adding "now available for Silver" in the Weekly Downloads Rundown?) and it provides me with no incentive to buy Gold.

    Such an arbitrary and pointless restriction, but I guess it works on the ADHD generation that barely knows the definition of "waiting" and perhaps they hope the crappy bandwidth won't be quite as noticeable by trying to spread the hits over a bit longer time.

    Meh!