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Sony Switching Ad Firms

by Chris Faylor, Nov 29, 2007 1:00pm PST
Related Topics – Sony

Current PlayStation advertising firm TBWA/Chiat/Day is no longer a contender in Sony Computer Entertainment America's search for a marketing agency, reports Advertising Age.

TBWA began working with PlayStation brand in 1994 and has been creating ads for it across the past 13 years. Among the company's efforts are the "u r not e" campaign for the original PlayStation, which many gamers still reference more than a decade later, and the more recent white-room commercials for the PlayStation 3.

The new home for the $150 million PlayStation account has yet to be announced, though SCEA is said to have requested more information from at least two of the four companies still under consideration.




Comments

8 Threads | 14 Comments


  • 1994, eh? In that time range, Sony has seemed to be trying to project a "we're a special company" aura, as though Sony products are a niche commodity, when in fact they are very rarely the leader in consumer electronics. Look for products being made by Pioneer, Matsushita, Samsung, LG, etc., and you can usually find one that rates better in reliability or functionality.

    The 80's and early 90's are long gone; buying a Sony product because of the Sony badge is now lunacy. Very few of their products hold a competitive advantage when compared to the other players. They pretty much proved this by pricing the PS3 at $599; there were some people who bought the PS3 at that price, but very few, to the point where it became a running joke.

    You are not special. You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else.

  • I don't know the agency internally, but for anyone saying something bad about it because of the ads done so far: my experience on this business has shown that, on pretty much all the time some stupid idea gets transformed into a commercial/campaign/ad, it's the client's fault. Sometimes agencies will create some straightforward, objective ad campaign, and the client will reject in the grounds of "we need more <insert random exxxxtreme word here>" or "my wife doesn't like it". And no, this is not the case of small companies; working for bigger companies tend to make this whole experience much more difficult, and the hierarchy tree you have to go through to get anything approved can wash away most of the original ideas. Sometimes agencies will create 10 different ads trying to please the client and the worst one will be the one selected - that one they created "just because" to show how bad it could get.

    With advertising, it's pretty much impossible to find a client that gives the agency total freedom. When you see stupid ads, it's more often than not the client's fault. When you see good stuff, it's usually a combination of a good agency *AND* a client that knows wtf. Which can be pretty hard.