Bethesda Sister Dev Licenses HeroEngine for MMO, Rumors of Elder Scrolls Online Persist
by Nick Breckon, Nov 26, 2007 1:22pm PSTZeniMax Online, the recently established online wing of Bethesda parent company ZeniMax Media, today announced it has licensed Simutronics' HeroEngine for use in its upcoming MMO.
The HeroEngine is a 3D engine and server technology platform originally developed for use in Simutronics' MMORPG Hero's Journey. BioWare Austin licensed the engine in 2006 for use in its own MMO collaboration with LucasArts.
Formed in August, ZeniMax Online is lead by Mythic co-founder Matt Firor. Details of the company's upcoming game have yet to be announced, though Bethesda's Elder Scrolls franchise is a likely candidate for MMO adaptation. ZeniMax secured $300 million in development funding earlier this month.
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Comments
1) LOL COLLECT 10 FOX TAILS.
2) Running around a city and seeing "xxX-DarKAsaSsinZ-Xxx" jumping around and humping guards.
3) General Chat
4) Not being the hero. Not being the center of the universe. Not being the guy who kills everything.
5) Having weekly respawns of a demi-god boss.
6) Having the character system and rules be completely changed to appease the mmo crowd. I liked combat in Morrowind (It wasn't much). I liked combat and magic in Oblivion (It was more than Morrowind, but still wasn't that much). The thought of spamming 1-2-3 in consecutive order until I kill a mob is even more mind numbing. I loathe the way MMO does combat. It sucks ass. I know that it is insanely more complex to implement a combat system that would work in a single player environ into a multiplayer. Server/bandwidth/lag issues. Whatever.
TL;DR Version: Don't water down my TES or I will fuck you up.
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Oblivion DS, I envision a sandbox overhead action rpg that plays somewhat like a zelda game but replace puzzles with a much deeper combat system and non-linear world.
The DS needs some sandbox games.
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