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Flagship Responds to Hellgate Subscription Issues

by Nick Breckon, Nov 08, 2007 12:17pm PST
Related Topics – Hellgate: London

Following reports of serious issues plaguing Hellgate: London subscribers, such as multiple mistaken credit charges and the inability to access membership content, developer Flagship Studios has responded to the matter. "We've contacted every single one of [the affected users] to work out the problem," said Flagship's Ivan Sulic to Shacknews. "We should be sailing a lot smoother from here on out." Hellgate senior community manager Kaiser Hwang issued a statement on the official forums further explaining the situation. "After burning several drums of midnight oil, we have resolved all current billing issues with our payment processing partners," wrote Hwang. "We've completed our payment reconciliation process and players that were incorrectly billed will see paybacks credited to their credit card accounts in the next few days. "There is also approximately an equal amount of players whose subscription status has been approved, but their cards were uncharged as we did not process their payment until the issues were resolved. Again, we're sorry to those of you who were affected by this." While it appears the credit charge issues have been widely resolved, some users are still claiming to have problems with the cancellation of subscriptions and access to subscription features. "We apologize for the inconvenience this has caused, although it impacted just 3% of people that requested to become subscribing members," added Hwang.





Comments

13 Threads | 98 Comments





  • Damn, this makes me sad, I was pulling for Bill Roper and gang to become the next Blizzard-type dev house known for its quirky sense of humor, incredible amount of polish, and refined gameplay. I was initially put off by the subscription model, and then the amount of bugs people were talking about before launch, but was willing to wait and see how things turned out.

    The response from Flagship is a bit disappointing, especially since the game misses fulfilling its potential, but is also lacking in its customer support and community relations.





  • Hellgate: London does improve with every patch they release (on average, one every other day), but this recent fiasco is just another example of why they really could've used another three to six months of development and beta testing.

    Ivan Sulic's little "interpretation" of the truth up there is just another example of how Flagship's pretty much continuously preferred to lie or mislead its fan base and customers instead of taking the right road that other developers (with more loyal fans) take: direct, truthful honesty. If they'd said that they were rushed, it would've hurt sales, but people would've been much more likely to be patient with them and they might not have ended up with so many cancellations. If they'd admitted that the game was buggier than a haystack, less people would've bought the game on launch, but word of mouth would've made up for that loss in the end.

    I also suspect a huge amount (perhaps all) of the blame lies in EA's hands. It's totally possible that they're telling HG:L what to do and how to do it, and making them take the blame by making them give EA's statements to the gaming news. Flagship's whole method of handling these various situations stinks of the usual EA nonsense and their support just reminds me of EA's well-documented total disregard for their customers.

    As it stands, there's not much reason I can think of to subscribe to HG:L, although I am enjoying it quite a bit. I don't know how likely I am to continue subscribing after this month, and I'm not sure if I'll keep playing the game after I beat it (considering Guild & community support is so totally broken at the moment), but I'll be keeping an eye on it, just to see where they go with this thing.

    That being said I would not be surprised if this game's rocky (at best) launch dooms it and any expansions Flagship might have in store for us.