Hellgate: London Subscribers Report Extra Charges, Restricted Access to Membership Benefits
by Nick Breckon, Nov 07, 2007 2:51pm PSTFollowing activation of the service after a lengthy post-launch downtime, many subscribers to Flagship Studios' optional Hellgate: London membership program are reporting massive problems with the system, including mistaken credit charges and unavailable access to promised content. Most alarming among the issues, many users claim they have been charged the monthly $9.99 subscription fee multiple times within the span of a few days. "I could sum this up as the worst online gaming experience I have ever had," Shacknews reader Tyro described to us. "I applied for a monthly subscription. I then noticed I was charged two times on 11/03 $9.99, one time on 11/04 $9.99, and one time on 11/05 $9.99." Other users have only been billed once, but find themselves unable to use the service they've paid for. "I checked the account pages on both web sites," wrote Mayella_EU in the support thread. "It doesn't show I have a subscription. Yet my credit card was charged." Further compounding the issue, Hellgate customer support has been slow in responding to complaints according to many of the unhappy subscribers. A 392-post support thread on the official Hellgate: London forums has cropped up following the closure of the temporary billing/subscription forum. Shacknews has contacted Flagship, but has not yet received a comment at this time. Hellgate community managers are aware of the issues, and promise an update on the situation soon.
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Comments
So someone should report stuff like this as well.
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Just so you guys know, this story was linked on the quite popular MMORPG forum http://www.fohguild.org in a thread that is now 3 pages. It was linked in the original post so if this page is getting an oddly high number of hits, that may be part of the reason. Nice writeup!
I'm Ivan. I work at Flagship.
Just wanted to let you that 3% of the subscriber base had billing problems. Every one of those people has since been contacted individually and all the problems should have been resolved.
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I played the beta and decided it wasn't for me, but jeez...you'd think this game was eating babies and torching orphans.
I realize they're having problems, but come on...this isn't the end of the world. In a month or two they'll get all the launch jitters out and they'll be running smoothly. Most MMOs had disastrous launches and they survived.
Of course that doesn't mean the game will appeal to me. It's just not my thing.
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I am thoroughly enjoying playing this game so far.
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Steamy Tunnel. Steamy Hallway. Demolished Street.
The minions are almost counter intuitive and a downgrade from Diablo 2, killing themselves off randomly while you sort through your inventory, not even visable on the less then helpful radar.
I do have a LifeTime Sub, and will be finishing the campaign in MP mode when I get a tick more time. But overall I'm not impressed, hopefully they'll add a few larger, more free roam, areas... even Diablo 2 had those.
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Breaking news....comparing yourself to a game shipped in 2000 is a VERY bad sign. The video game world might have changed a bit in their expectations in 7 years.
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1. I subscribed, then the Hallowen Event startet all worked fine.
2. On the next Event, i can use the items but every item was without any description, it says "you must be a subscriber" ???
3. 2 Days later i wanted to cancel my subscribtion.
4. Now i log in and suprise I´am still a subscriber????
5. Same again, but the System doesn´t take my "CANCEL SUBSCRIPTION" first it says "Cancel Pending" but when i log out and in again i´am still a subsriber
6. SUPPORT In Germany isn´t available it links to the US Site, and there i can´t log in with my EU-Account ????? Can´t access the forum whatever
Great Game!! and it doesn´t matter if i only buy a game and play without subscribtion. But when the Creditcard System for subscribers doesnt work, its a shame for that company.
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Whoever's fault it is that it wasn't tested enough and pushed out early with bugs, I do feel sorry for the developers. Nobody wants to ship with known bugs, and it sucks to ship something and then have more bugs found when people start using it, and that's when it only affects gameplay/features. When it affects people's bank accounts that is pretty serious and no doubt the devs are working their arses off now and feeling very bad/guilty (or very angry about management forcing them to push it out, depending on whose fault all of this is).
Code that deals with money is like any other code, it's just numbers and algorithms, and it's easy to get blasé about it after a while but when it goes wrong it all becomes very serious again.
(Not that related but I find it amusing all the same: I remember the first "business" call I listened in on at work where people were talking about $10 million transactions like it was nothing to them but me and the other IT guy on the line were gesturing "HOLY SHIT!" to each other. Now I often write code which interacts with those kinds of figures and it's just a number to me now. Of course, we test the hell out of each release and do take things seriously, but it is just numbers and code like any other code.)
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These two things are not present in Hellgate.
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Having made it through alpha and beta, I can tell you that it was the gaming media that first blew the bugs in the game out of proportion. Yes, it was trying at time, but thats why it was called a beta. A beta is not a game preview.
Anyway, the game is live and seems to be running fairly smoothly to me. The servers are being updated with game fixes every day and I regularly see 20k+ players online. Give it some time to breathe... the WOW lauch was 3x as bad with far more bugs - never mind that the servers were down so often during the first two months that they ended up giving everyone an extra two free weeks of subscription.
It is unfortunate that people are having problems with the payment issues (I am not one of them) - that is probably the worst bug of all.
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WalletGate:Where is your money? It is quest!
Hellgate:Order Now!
Hellgate:Copy Paste Hallway
Hellgate:Sorry
HellGate:Skip Quest Text Please
HellGate:PCgamer
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I've got a good 35+ hours into this baby and while a part of me loves the game, the other half of my demented brain is telling me i'm a dumbass for buying it despite my many complaints in beta that I knew would be an issue come release. I guess it's the kid in me that is always striving to find the next big and best game. On the one hand, I'm loving my engineer to death, getting cool loot, building my character, yeah, it's fun, but at the same time, I'm crashing to desktop, I have to turn down the settings big time just to get it to run for more than an hour and without hiccups and crashes, and I have to keep re-specing my drone every time i log in and find a new gun to put on it since it's still losing guns/armor. Not to mention, the loot space for us non-subs is atrocious. I don't give a bleep what other games are like, this isn't enough space for a loot driven game, not even close.
I think if FSS did a better job at writing a fully fledged out RPG Epic Story, like we were all assuming they would, I think many people would be more inclined to be positive about this game. It's really hard though, seeing just how sloppy the story is, to the point were it doesn't even matter what the hell they are saying. At the the end of the game, you don't even feel like you did something on a large scale, it just feels, meh. ok. They really really needed some ingame cutscenes between acts and around large boss battles, you know, what we should expect in the year 2007. I would be excited for an expansion or premium content, but with a story to forget, there's nothing to be excited about other than new loot. Also, I don't think I'm ever playing another game with friggin sewers, I've had enough in this game to last a life time, over and over and over again.
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Then it crashed.
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Oh right, EA bought Flagship. :(
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Releasing a game full of bugs is one thing, having your credit card processing go apeshit and start charging people extra money is completely unacceptable.
It's too bad, this game has lots of potential but with all the negative press this game is getting and the slew of other games coming out this holiday season, it doesn't bode well for them.
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It then took the un-fun to a whole new level in that atrociously bad Demo.
And now the Retail game itself has won the un-fun Nobel Prize for a killer combination of the same two tile sets for 30+ levels, lag-o-riffic multiplayer with no one playing, and an innovative "$9.95 + $9.95 + $9.95 + $9.95 PER MONTHHHHHH" revenue system.
Way to go guys, way to go.