Hellgate Subscription Service Back Online
by Carlos Bergfeld, Nov 05, 2007 11:02am PSTFlagship's launch of Hellgate: London (PC) was hampered by downed servers, downed forums, and the inability of gamers to make use of the title's subscription membership service for extended functionality. The servers for the game and the website got back up and running fairly quickly, and as of yesterday, the subscription service has become available as well. Gamers will need a credit card to purchase a $9.95 per month membership, as the specifics of PayPal payments are still being worked out. The post on the Hellgate website warns beta users not to make a new account when subscribing, as their pre-order and bonus content will be tied to their beta account. Hellgate's subscription membership grants purchasers access to a "Hardcore" mode, "elite" items, extra character slots and item storage, and the ability to form guilds among other perks. According to a separate post on the Hellgate website by Flagship CEO Bill Roper, the window for buying the $149.99 founder's offer extended to pre-orderers of the game will be lengthened in light of the game's payment issues. For more on what to expect as a subscriber of Hellgate: London, check out Shacknews editor-in-chief Chris Remo's fireside chat with Roper.
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Comments
Beside the bugs lay a game whose premise has been done to death and better. I'm not even sure what it is about the game, when I first started playing it was pretty fun. The monsters are fun to kill and the skills are cool, but for some reason it just couldn't hold my interest. I think it has something to do with the story being stupid, the voice acting being bad, and it running choppy on a computer that can run Crysis on very high without slowdown. The evidence can be pieced together here and there to connect the game to a portion of the Diablo team, but I could play that game for hours and days. I don't really like to say it, but I think it was Blizzard that had the half that was missing from this. That half of course being funding and polish. EA isn't a horrible company, but they have a very "get it done now" attitude toward development and publishing. Blizzard has always been a "shut the fuck up and leave us alone, you'll get it when we're damn well ready to give it to you" company. This leads to some tight balancing and fun gameplay, where rounded corners abound.
Of course, it may have also been that going into this I was wanting and expecting Diablo 3, which may have skewed my perception on what's good and what's decent, but when I'm able to make a list of things that could have been done better and it takes up more than a page then I know there's something wrong.
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For a game that wants to draw people into the social aspect of an MMO, it does a terrible job of enabling folks to find each other & chat w/ each other. The chat window has an equally brain dead implementation.
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SIGN ME UP
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