Enemy Territory: Quake Wars 1.2 Patch Released

By Maarten Goldstein, Oct 30, 2007 10:38am PDT

As expected, the Enemy Territory: Quake Wars 1.2 patch is now available from FileShack. The patch offers balancing changes, full VoIP support, user interface tweaks, bot improvements, bug fixes and more. Changenotes - Added voice over IP (VoIP). A new menu has been added to the settings menu that will allow this to be configured. The PC must have a microphone configured properly via the Windows Control Panel in order for it to work in game. - Comprehensive bot improvements - Medic revive/health drop XP bonus (20%). - Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given). - Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game. - further optimization of pre-generated shadows, across all maps. - Alternative mouse input method (enabled by default) using the Raw Input API. Disabled by setting m_rawInput 0. - Fixed high DPI mice dropping input in certain situations. - Added support for quadraphonic and 7.1 speaker setups. - Made vehicle wheels appearing to clip through the ground less common. - Fixed Titan engine shutdown sound getting cut off when switching seats. - Spectators come to a complete stop instead of infinitely drifting slowly up or down. - Vehicle horn sounds don't play when the vehicle is underwater. - Fixed respawning player being visible in a standing pose over their corpse briefly when they respawn when unlockFPS is enabled. - Sniper rifle & railgun tracers appear no matter how far away you are from the firer. - Technician can now switch to other tools while sprinting after changing to his stroyent tool. - Fireteams are saved across map transitions. - Fade in vehicle panel/fireteam dialogs. - Added tool tip explaining the time limit functionality in the play computer shell. - Remember the chosen class when the admin forces a player to the other team. - Added EMP effect for all deployables/vehicles while they are disabled. - Added total XP tool tip for the different proficiency types when mousing over them in the overview tab in the stats. - Gray out quick chat item "I'm disguised" when not in disguise. - Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down. - Fixed not graying out drop down button in admin menu when "Add bot" is disabled. - Hide friend/foe indicators while going through the Slipgate teleporter. - Fixed occasionally seeing a spectator's command map icon if there was a radar deployed. - Health Packs and Stroyent Cells now have separate uses count on the stats page. - Fixed treating mining laser objective as a destroy objective instead of construct objective with regards to stats. - Fixed not resetting radial timer on deployable notify icon when the icon is created. - Send a tool tip instead of a chat message when a fireteam is disbanded. - Fixed players seeing the enter vehicle icon on the MCP when it is deployed at an outpost when another player is occupying the gunner seat. - Fixed driver not getting a tool tip when he is kicked for driving in the wrong direction. - Grenade Launcher: Always display "Grenade Launcher" obituary even if using bullets. - Plasma Launcher: Always display "Plasma Launcher" obituary even if using Lacerator. - Fixed when a Strogg player delivers an Energy Cell back to the Strogg ship, the objective icon next to his name in the scoreboard does not disappear until he dies. - Fixed not resetting decoy charge bar when switching from driver to another vehicle seat. - Notify client when client has been muted/unmated from text chat or VOIP. - Joining a game in progress displays "Warm up(Waiting for more players to ready up)" in the in game scoreboard. - If a spectator switches to spectate a player firing a one-shot per charge bar vehicle weapon the charge bar will not update properly. - Now hides energy segments when holding the landmine. - Fixed the charge notify icon disappearing for someone who has planted a charge, that is dead and spectating someone else while the spectatee charge explodes. - Fixed charge notify icon not disappearing if you arm a charge you are not the owner of. - Added option to save account password. - Added a message history to friends/clan chats. - Added an option to keep the message friend/clan member window open after sending a message. - Added a Favorites source, similar to History. - Added Time/Date information to the Replay page. - Added Delete button to the Replay page. - Added option to disable the Complaint popup after you are team killed. - Added built in support for 1280x960 and 1400x1050 video modes. - Fixed the server list getting a new list every time Play Online was entered. - Fixed the server list getting a new list every time a filter changes. - Fixed display of servers with < and > in their names. - Changed bot filter to filter out a server only if it's completely full of bots. - Changed obituary and chat text to a smaller font size. - Changed menu transitions to make it more obvious that there were new choices when entering the options menu. - Adjusted energy cell drop-pod rubble in Quarry so players can't clip through it. - Added EMP sparks and effects to "disabled" vehicles and deployables. - Added unique hit sound for headshots. - Slight increase in damage distance falloff for all Lacerator variants. - Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun. - Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant. - Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle. - Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator. - Improved initial accuracy for Pistol and Blaster. - Slight increase to fire rate for both Shotgun and Nailgun. - Anansi and Tormentor take longer to repair. - Constructing the mining laser should count as a primary objective for stats purposes now. - Outskirts: removed two deploy squares that were directly below Strogg spawns. - Slipgate: fixed fogging on decals on the Antarctic-side structures. - Valley: raised flight ceiling to allow aircraft to navigate more of the map. - Volcano: fixed a number of holes in the terrain and missing faces on geometry. - Roughly 1/3 Drop in Light Weapons and Battle Sense requirements for each level unlock from: Level 1 10 Level 2 20 Level 3 40 Level 4 80 To Level 1 8 Level 2 16 Level 3 32 Level 4 64 -Roughly 1/4 drop in all class requirements for unlocks. This means that Soldier, Medic, Engineer, Covert Ops, Field Ops and Strogg equivalents would change from: Level 1 15 Level 2 30 Level 3 60 Level 4 120 To Level 1 12 Level 2 24 Level 3 48 Level 4 96

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