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Crysis Single-player Demo Released

by Maarten Goldstein, Oct 26, 2007 1:13pm PDT
Related Topics – Crysis, Alone in the Dark, Demo

A day earlier than expected, the Crysis single-player demo is now available. The 1.77gb download includes one single-player level, and also allows you to look at the Sandbox 2 editor. The full game arrives November 16.





Comments

119 Threads | 525 Comments*















  • IF you wanna make the game look better go to my documents / my games and add this to the system.cfg although every time you exit the game you have to re add all lines i dont know why :(

    Only do this if you got a 8800gts/Gtx/ultra

    r_DepthOfField=1
    r_MotionBlur=3
    r_sunshafts=1
    r_UseEdgeAA=1
    r_Flares=1
    r_Coronas=1
    r_colorgrading=1
    r_GlowScreenMultiplier = 0.2

    sys_spec_Quality=4
    e_sky_type=1
    e_sky_update_rate=1
    r_DetailTextures=1
    r_DetailNumLayers=2
    r_DetailDistance=8
    r_HDRRendering=2
    r_SSAO=1
    r_SSAO_quality=2
    r_SSAO_radius=2
    r_refraction=1
    e_ram_maps=1
    sys_flash_edgeaa=1
    e_vegetation_use_terrain_color=1
    e_terrain_ao=1
    e_terrain_normal_map=1
    e_max_entity_lights=16
    r_UsePom=1
    r_EnvTexUpdateInterval=0.05
    r_TexturesFilteringQuality=0
    r_HairSortingQuality = 1
    r_FillLights = 14
    e_particles_lights = 1


    i_lighteffects = 1
    g_ragdollMinTime = 15.0
    g_ragdollUnseenTime = 2
    g_ragdollDistance = 40.0
    g_battleDust_enable = 1


    e_obj_quality=4
    e_proc_vegetation=1
    ca_useDecals=1
    e_decals_allow_game_decals=1
    e_decals_life_time_scale=2
    e_lod_ratio=6
    e_lod_min=0
    e_lods=1
    e_view_dist_ratio_detail=30
    e_view_dist_ratio_vegetation=45
    e_vegetation_min_size=0
    i_rejecteffects=1
    e_vegetation_bending=2
    sys_flash_curve_tess_error=2
    e_view_dist_ratio=60
    e_max_view_dst_spec_lerp=1
    e_vegetation_sprites_distance_custom_ratio_min=1
    e_vegetation_sprites_distance_ratio=1.5
    e_detail_materials_view_dist_xy=2048
    e_detail_materials_view_dist_z=128
    es_DebrisLifetimeScale=1
    e_cbuffer_resolution=256
    e_dissolve=1
    ca_DrawFaceAttachments=1
    ca_AttachmentCullingRation=200
    e_terrain_occlusion_culling_max_dist=200

    r_WaterRefractions=1
    r_WaterReflections=1
    r_WaterUpdateFactor=0.05
    e_water_tesselation_amount=10
    e_water_tesselation_swath_width=10
    r_WaterUpdateDistance=0.2
    r_WaterCaustics=1
    r_WaterReflectionsQuality=4
    e_water_ocean_fft=1
    q_ShaderWater=2
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

    r_Beams=3
    r_BeamsDistFactor=0.05
    r_BeamsMaxSlices=200
    e_Clouds=1
    r_CloudsUpdateAlways=1


    e_shadows = 1
    r_ShadowBlur=3
    e_shadows_max_texture_size=1024
    r_ShadowJittering=2.5
    e_gsm_lods_num=5
    e_gsm_range=3
    e_shadows_cast_view_dist_ratio=0.8
    r_ShadowsMaskResolution=0
    e_shadows_on_alpha_blended=1
    e_shadows_from_terrain_in_all_lods=1
    e_gsm_cache = 0

    e_cull_veg_activation=50
    g_joint_breaking=1
    g_tree_cut_reuse_dist=0
    p_max_MC_iters=6000
    e_phys_foliage=2
    es_MaxPhysDist=200
    es_MaxPhysDistInvisible=25
    e_phys_ocean_cell=0.5
    e_foliage_wind_activation_dist=25
    g_breakage_particles_limit=250
    p_max_object_splashes=3
    p_splash_dist0=7
    p_splash_dist1=30
    p_splash_force0=10
    p_splash_force1=100
    p_splash_vel0=4.5
    p_splash_vel1=10
    v_vehicle_quality=4
    p_max_substeps_large_group=5
    p_num_bodies_large_group=100

    e_particles_quality=4
    e_particles_lod=1
    e_particles_max_emitter_draw_screen=32
    r_UseSoftParticles=1
    e_water_ocean_soft_particles= 1
    e_particles_object_collisions=1









  • Hmm... Good game, but nothing more...
    And what's the problem with aiming? I mean I line up a shot from the rifle with the small zoom (you know the better aiming thing) with 1 shot (not burst) into the guys head and he stays alive! And it happened dozens of time... And I'm not talking about shooting from a kilometer - sneak up with cloak and shoot from 3 meters... :S

    Also, too easy. Just played on delta difficulty. Enemies are pretty dumb. And no crosshair? with such high tech suit? Poor way of rising difficulty...

    I'll buy it probably, but I'll put it to the queue after Timeshift...







  • I've been really impressed with this demo. Already have played it through 3 times trying different tactics for each combat area and just loving it. You really do have lots of options when approaching an area. I was surprised by how much of the environment was destructible, made for some really awesome action sequences.

    Performance wise I'm happy as well. Playing at 1024x768 with everything at very high is smooth. I ran the GPU benchmark and I came out at 30.something. That's good enough for me, I never felt like the framerate was hindering my gameplay.

    Visually everyone knows how good this is. From beginning to end of the demo, the graphics really draw you into the environment. Time and time again on my first play through I had those 'Awe' moments.

    Overall, it seems like Crytek is really going to deliver something special.