World in Conflict Patch 002 Released

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Massive Entertainment has released a new patch for World in Conflict, updating it to v002. The patch adds new server admin commands, while also fixing several bugs and improving stability. New features: - Several new Admin Commands have been added to give Server Admins increased control. For details on each of the individual commands and how to use them, read here. - A time delay of 20 seconds has been added between Assault rounds. - Clan officers can now invite other players to the clan, as well as kick Grunts. - A successful map vote will now change the map instantly. - Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters. - Players should now get an in-game notification when receiving an "Instant Message". Units and balancing: - The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65. - Score from repairing your own non-repair units has been reduced by 50%. - Improved heavy helicopter behaviour close to units. Bug fixes: - Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix. - Fixed crashes that could occur on localized versions (languages other than English). - "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet. - Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off). - The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut. - Entering the Mega-Map no longer resets changes to the camera settings. - Better feedback to players that are moved to the other team as a result of "Team Auto-Balance". - Players should no longer experience disconnects when selecting a role that has already reached its cap. - Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player �resupplied� and then ordered more troops before the server had responded. - Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded. - Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping. - Updated the NATO heavy helicopter texture.

From The Chatty
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    October 25, 2007 4:28 PM

    So what's the verdict on this game? I loved Ground Control 1, but never played GC2.

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      October 25, 2007 4:32 PM

      Looks great, runs great, and has a really fun multi-player component.

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      October 25, 2007 4:37 PM

      There's a demo you know. :)

      http://www.fileshack.com/file.x/11042/World+in+Conflict+Demo

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      October 25, 2007 4:48 PM

      The demo is a really good indication on how good the game is. I really enjoyed the full version.

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      October 25, 2007 4:53 PM

      great single player campaign too

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        October 26, 2007 1:25 AM

        Yes it's truely awesome, really worth the cash :)
        Really cinematic and great history :)

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      October 25, 2007 4:57 PM

      Awesome especially if you can run it maxed out.

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      October 25, 2007 5:58 PM

      You didn't miss much in GC2. It disappointed quite a few of us GC1 fans.

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      October 25, 2007 7:18 PM

      Awesome story, Awesome play (jumps you right in instead of having to build bases, new troops, etc), The effects like terrain deformation from explosions are amazing.

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      October 26, 2007 4:20 AM

      SP campaign is amazing. Im not really and RTS player but still loved it.

      Need a pretty serious computer to run it though. Dunno about MP.

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