EA Believes In One Standard Console Future
by Chris Faylor, Oct 19, 2007 9:27am PDTMega-publisher Electronic Arts has joined the ever-increasing list of notable industry figures that are hoping for a one console future. By having one standardized platform, proponents of the plan argue that it would ease development concerns and reduce the consumer confusion that comes from having multiple consoles in the market. "We want an open, standard platform which is much easier than having five which are not compatible," EA executive Gerhard Florin (pictured left) told BBC. "We're platform agnostic and we definitely don't want to have one platform which is a walled garden." Florin's belief is becoming a common one amongst developers. "Honestly, we'd rather spend time making the games than worrying about the hardware," Silicon Knights president Denis Dyack said during this year's Game Developers Conference. "And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers." Renowned game designer John Romero made a similar statement earlier this year. "My prediction is that the game console in the vein of the PS3 and Xbox 360 is going to either undergo a massive rethink or go away altogether," Romero said. "The hardcore gamers are going to either be playing on their PCs or a new PC-like platform that sits in the living room but still serves the whole house over wifi, even the video signal." The stance that dedicated consoles will be replaced by a standardized set-top box with content delivered via the internet is rooted in the growing role of digital distribution in today's market. All three of the major consoles--Sony's PlayStation 3, Microsoft's Xbox 360, and Nintendo's Wii--are capable of connecting to the internet and downloading new games. PC software such as Valve's Steam and Turner Broadcasting's GameTap allows users to buy and download new and older titles without leaving their home. Several companies, such as Infinium Labs and the Envizions Computer Entertainment Corporation, have made attempts at pioneering the standardized set-top box gaming market, though they have yet to experience their projected success. "I believe the days of the console are numbered," Trion World Network CEO Lars Buttler, who formerly served as a vice president of EA's global online divison, claimed. "There is one more generation of gaming consoles and that is it." That said, Florin is a bit more generous in his projected life span of the console market. "I am not sure how long we will have dedicated consoles--but we could be talking up to 15 years," he noted.
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Comments
If we take an overall look at what Hawkins did for computer gaming and more importantly where he is today, I'd say he didn't do to that bad of a job. Suffice it to say, his accomplishements are numerous.
As for 3DO, the obvious source of deridement is the console. Was it overpriced? Yes. Did it sell? No. Did 3DO stay in the console business long? No. Was the console a joint venture with other electronic component manufacturers? Yes. The most glaring fault of 3DO would be as a 3rd party software developer, which should have been a "slam dunk". From what I understand, focus on branding and 6-9 month development schedules may have played a large part in the dismal sales of their games. I bought Army Men and was disappointed; playing devil's advocate, I've bought many games since then and have had the same experience.
The legacy of 3DO is history; the company and most of it's assets were liquidated.
I'm not saying that a particular individual didn't have a problem with goods or services that fell under the direct oversight of Trip Hawkins or his companies. Popular opinion of industry leaders or trendsetteting individuals tends to be a bit harsh when efforts don't produce lasting results.
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The problem is games are selling the way they are so most likely it would just be an excuse for developers and publishers to make more money for less effort. Meanwhile the end users get screwed by a complete lack of price competition.
Each game would cost 99 dollars with a 15 dollar a month subscription fee to continue playing the game, and the game would require maintenance fees and updates that cost 4.99 each.
Access to the internet would require a fee of 29.99 a month through EA's own isp thats seperate and if you want to play games with other people it will cost 9.99 a month.
you get the idea. :)
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The walls serve a decorative purpose, shelter the garden from wind and frost, and provides security. The shelter can raise the ambient temperature within the garden by several degrees, permitting plants to be grown that would not survive in the natural climate.
Heck, you can also use it to bounce a ball off. How is this not a good thing?
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Ok stop right there moneybags, you just contradicted yourself.
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CALLING IT.
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All this party needs is Derek Smart to really get started.
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With this, competition is irrelevant. This will create a longer console life cycle, having gamers play the same thing over the same graphics platform for much longer.
Then again, how can they compare this to DVD? Right now Bluray and HD DVD are competing against each other - there isn't even a true 'HD' Standard on the market at the moment.
Competition lowers prices, and causes competitors to push the limit.
But then the competition would come out with some rivals to Madden or TW's Golf and Burnout; EA would flop anyways.
lol
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Could you imagine, though, if Nintendo was the first console to come up with this technology? You could play any PC game (graphically scaled back, probably) with the analogue input coming from the wii-motes? If it actually worked in an automatic way...
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