Unreal server and demos
by Marcus Yam, Jul 21, 1999 8:51am PDTCached e-mailed Tim Sweeney with a couple of questions about the Unreal/UT server console and making demos (both on and off the Net) with Tim's replies posted.
Question 1: Do you guys plan on fixing the problem with the Server. I run a server but I also like to play a lot. When ever I join a game on a server that is also the computer that i'm going to play on, everything becomes unstable. I can't play. I don't want to keep running two servers. In Quake 2, I can play on the Server that is also on my machine w/o any stability problems, I just have a real nice ping. Can you fix this problem? Answer: The only way to get adequate performance in Unreal with both a client and a server running on a single-processor machine is to start a non-dedicated server.-Timbtw, that would be in-game recorded demos, not like the downloadable and playable type demo ;)
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