New Company of Heroes Patch Released

4

A new Company of Heroes patch has been issued, updating the original game and Opposing Fronts expansion pack from version 2.101 to version 2.102. The 5mb update fixes CD-key validation issues, P2P sync issues, and also offers a number of balancing changes. Changelog v2.102: Online - Players now get distributed to teams evenly as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

From The Chatty
  • reply
    October 15, 2007 10:52 AM

    What does "Combat system updates: System reverted to COH infantry combat." mean?

    • reply
      October 15, 2007 11:11 AM

      From playing the beta and reading the forums, I think it means this:
      In original CoH, with your typical 5-man squad, taking damage would (more often than not) kill squad members at fairly regular intervals, allowing time for a depleted squad (down to 2-3 men) to get out of battle and retreat. During the CoH:OF beta and until this patch, they changed it so that the individual squad members would last longer but their overall health might be lower, so that you might have all 5 remaining squad members who were an inch from death and one grenade or shell might kill them all at once while retreating. This also affected reinforcing and healing, since you can more easily reinforce a squad with new members, opposed to healing the ones still alive which is harder.

      Sorry if that is a bit confusing, but I can't think of a better way to word it.

      • reply
        October 15, 2007 11:17 AM

        Makes sense to me, thanks. I often wondered why so few of my retreats were successful lately; I thought I was just getting old.

Hello, Meet Lola