Halo 3 Scandals Explained; HD Resolution vs. 640p, Bungie Staff Leaving Microsoft?
by Chris Faylor, Oct 01, 2007 3:34pm PDTAs with any high-profile game release these days, a few scandals have cropped up in the wake of Halo 3's launch last Tuesday. Apart from some quickly resolved Xbox Live issues, two other subjects keep coming up: whether or not Halo 3 actually runs in high definition and Halo developer Bungie's future with Microsoft. 640p vs. HD The high definition argument initially came about as a result of some dedicated "jaggie counters" who claimed that Halo 3 rendered vertically at 640 pixels instead of 720. Since the game doesn't actually run in 720p--technically the picture is scaled from 640p to the user-configured preferred resolution--these folks and countless others claimed that Bungie had deceived the gaming populace into buying a game that wasn't really HD. Therefore, they wanted Bungie to, among other things, remove any mentions of HD, 720p and higher resolutions from the game and other relevant materials. The ExplanationBungie later confirmed the brewing scandal in its latest weekly update. "The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see--lighting," wrote Bungie's Luke Smith. "We wanted to preserve as much dynamic range as possible--so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image...In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. "We would ignore it entirely were it not for the internet's propensity for drama where none exists," he continued. "In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings." Other Xbox 360 games said to render at a resolution lower than 720p include Bizarre Creations' Project Gotham Racing 3, Rare's Perfect Dark Zero, and Crystal Dynamics' Tomb Raider: Legend. Bungie Staff Leaving Microsoft?As for the supposed split between Microsoft and Bungie, things are a lot less definitive. Both sides refuse to offer any substantial or meaningful explanations on the rumor 8bit Joystick seems to have started, which says the studio is absconding from its corporate owner due to Microsoft's want of more Halo, "stingie[sic] [shared] profits" and other differences. With Microsoft literally owning Bungie, it is impossible that the company would be able to split from Microsoft without Microsoft's desire to sell it. Instead, an exodus of talent, perhaps to an established or new formed studio, is more feasible. In that instance, some members of the Bungie staff would undoubtedly stay at the studio and help train the next generation of employees, as Microsoft would not want one of its most successful internal studios to wither and die. Possible Escape PlansFormer Bungie employees have formed at least two independent studios in the past few years, which may provide some possible avenues for Bungie staff if they choose to leave the company and wish to continue their game development efforts. Bungie founder and creator of Halo, Myth, and Marathon Alexander Seropian went on to form Wideload Games, which developed Stubbs the Zombie (PC, Xbox) and is working on Hail to the Chimp and an Xbox Live Arcade Project. Much more interesting is the Austin-based Certain Affinity, which developed the Halo 2 Blastacular Map Pack released earlier this year. Presided by Bungie alum and Halo 2 online lead Max Hoberman, the company is currently working on two unknown projects and is known to have Xbox 360 development units at the office. Given Certain Affinity's close relationship with both Microsoft and Bungie, it would seem to be an ideal getaway for Bungie employees if the split from Microsoft's management proves true but the two hope to continue working together. Bungie's Known FutureRegardless, it's clear that Bungie will continue to work on the Halo franchise in some form. "Very specifically, we're working on downloadable content for Halo 3. It'll be multiplayer stuff--the kind of things people expect, the kind of schedule you can guess," Bungie's Frank O'Connor told Shacknews in mid-September. "Our next massive undertaking is the [Halo project] with Peter Jackson, but beyond that people are asking what we're going to do," O'Connor elaborated. "Will we go back and do Myth, will we go back to Marathon? The honest answer is we don't know yet, but we're prototyping. We have some choices, and we have some cool ideas."
Crackdown may return with 'right team and time'
Competitive multiplayer platformer SpeedRunners announced
May 2013 NPD: Injustice wins again, 3DS dethrones Xbox
IndieCade faves from E3: Spaceteam, Towerfall, 7 Grand Steps, Perfection, Voronoid, Soundodger
E3 racing roundup: Forza 5, GT6, DriveClub, The Crew, and NFS Rivals






Comments
Thread Truncated. Click to see all 16 replies.
http://www.microsoft.com/downloads/details.aspx?familyid=995b221d-6bbd-4731-ac82-d9524237d486&displaylang=en
I can't really say I agree with their reasoning because I think you could do 720p with aa with what they had and I see no reason why they can't change exposure while rendering instead of as a post process and get both higher resolution and better frame rates.
Really though, everyone should calm down. Engineers make compromises like this all the time. Every time it sounds like something was taken away it was very likely to make the product better. Why would they purposely make the game look worse.
Thread Truncated. Click to see all 3 replies.
Are there any Xbox360 games that display in 720p?
Thread Truncated. Click to see all 13 replies.
This is the most bullshit misleading statement ever. Of course there would be little or no difference, since one would be a scaled image of the other. The big noticeable difference comes when you compare a native 1152x640 image with a native 1280x720 image, which is what the game is supposed to run at to be called HD.
And I can't believe that they'd go as far as insult people for bringing this up like it's some sort of conspiracy talk. We aren't talking about a 1-2% difference here. We're talking about a 25% difference (1152x640 = 737280, which is 25% less than 1280x720 = 921600).
"In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game"
Wow, talk about pure bullshit. The more important aspects of the game. Like what? The fact that now their engine is only 3 years behind the competition instead of 6 years? Take a look at the now 11-month old Gears of War and look again at Halo 3. Halo 3 looks like ass that should run smoothly at 1080p.
I'm not even a customer of theirs and I still found this pretty insulting. Are MS/Bungie trying to copy Sony in their crassness towards their customers?
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 3 replies.
I do feel bad for all those un-rendered pixels. They weren't even given a chance.
That is one of the most awesome quotes to come out of any developer ever.
Thread Truncated. Click to see all 5 replies.
You can file a complaint with the FTC here -
https://rn.ftc.gov/pls/dod/wsolcq$.startup
Perhaps they will tell the FTC to go "catalog their toenail clippings" but I somehow doubt it.
Thread Truncated. Click to see all 3 replies.
The statement, "In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference" is more than a bit odd. So you can scale without losing image quality -- that's nice. But wouldn't it be more valid to compare the scaled 1280x720 image with a native 1280x720 image? That's really what it comes down to, and if there's a significantly noticeable different, I'd say that the customers have a valid complaint.
Thread Truncated. Click to see all 2 replies.
B) Smith can go fuck himself with his "practically impossible to discern the difference" perhaps to you you blind mofo, and perhaps to someone playing on a 24" lcd, but when you blow it up on a big screen/tv, you CAN tell the difference. So get off your F'ing high horse and don't tell me you can tell what i can 'discern'.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 5 replies.
This is not at all a kid with a blog wanting to get some hits........
Why are you reporting on it?
(I have been critical of some of the graphics/lighting in Halo 3, and also given praise to other parts of the graphics/lighting, but I don't think the 80 rows are a major factor, even if they are noticeable occasionally. I'm also not sure that I wouldn't notice jaggies in the same place were the game rendered at 720p.)
One thing I am sure of is that Bungie would have made the game run at 720p if they could have done so without sacrificing any features or framerate. Clearly they couldn't for whatever reason, so they compromised. What would the people complaining have preferred? 720p but with a variable framerate? 720p without HDR lighting when you go outside (which is quite nice in H3)?
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 3 replies.
As long as Bungie does something with vehicles, co-op, and sci-fi I'm sold.
You must be logged in to post.