Shacknews TF2 Community Defeated by Cruel Valve Oppressors Despite Valiant Struggle
by Chris Remo, Sep 26, 2007 1:57am PDT"Valve demands a match against the Shack," said Erik Johnson of Team Fortress 2 developer Valve one week ago in The Steam Community's Shacknews chat room. "Prepare your team." The Bellevue, Washington studio had previously challenged members from Rich "Lowtax" Kyanka's venerable Something Awful to a match that ended in humiliating defeat for the humor site. Last night, two Shacknews teams went up against Valve for a total of six games.
Though the SourceTV spectator server was down, Shackers pancake humper and rosewood provided live audio commentary on the games via KOCK, the Shacknews internet radio stream. The first round of the first game on map Dustbowl was over in minutes, with the highly organized and well-practiced Valve team making short work of their plucky Shack opponents. Commentator pancake humper noted that the Shack team started to find its bearings in the second round but fell apart for the remainder of the game, calling it "a steamrolling from beginning to end." After the first team left the server, Shack's second team joined up to test its Team Fortress 2 mettle against the game's creators. Reports suggest that the second team was on its game somewhat more than its predecessor, albeit not enough to conquer the Valve juggernaut. With voice commentary down for most of the second team's matches, it was difficult to gauge the flow of the battle beyond later secondhand reports. Some pointed to Valve's single-digit ping rates (thanks to Phil, skankcore, and freshyk for the screenshots)--a result of the company playing on its own servers--as a contributor to the defeat, but no Shacker suggested it was a primary factor overall. "On Granary, at the start, when it was scouts versus scouts, ping made all the difference," noted skankcore. "I don't like to bitch about factors I can't control, but it was clear they had an edge." All in all, Valve members seemed impressed by the fight put up by the Shackers--though the effort was not enough to claim anything other than a moral victory. "They owned us so hard they made me sign over my power of attorney," reflected Team 1 combatant alphablu. Valve told Shacknews during a recent studio visit that in recent months, the company has spent more time playing Team Fortress 2 than it has ever spent with any of its other multiplayer games, turning the office into a well-oiled TF2 machine--still, it had to work for its Shack victory. "That really was a lot tougher than the Something Awful match," said Johnson. "Lot more fun for us." Robin Walker, current Valve designer and co-creator of the original 1996 Quake mod TeamFortress, added, "You guys have done the best yet." What more can you do?
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Comments
Get a good run at the start and your team can be pretty much unstoppable :/
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Japanese people are reading about and commenting on Valve vs. Shack. That is quite possibly the raddest thing ever.
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This zip contains two demos (runs about 10minutes, ~6mb big). The first is a small .dem to show the warm welcoming Valve gave us when we joined the server, before the match actually began. The second is Team1's valiant offense on Dustbowl against Valve's Defense:
http://www.iamnotmyself.com/Files/kiddDEM.zip (thanks to str8dog for the ftp while shackspace is down)
I recorded a total of 10 demos, but unfortunately TF2's demo system (reminiscent of HL1's) seems loose in it's workings, and is quite fickle. Only 3 are playable, and only 1 of those is actually a match.
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http://i115.photobucket.com/albums/n309/cchoopp/shack%20vs%20valve/cp_dustbowl0016.jpg
http://i115.photobucket.com/albums/n309/cchoopp/shack%20vs%20valve/mugsyislookinggood.jpg
http://i115.photobucket.com/albums/n309/cchoopp/shack%20vs%20valve/ericsislookinggood.jpg
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http://steamcommunity.com/id/trdpatrick
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Thanks to devnullgt for the hosting.
http://moron.empx.net/shack/shackvsvalve.mp3
This is all of Team 1 basically and some of 2 I believe. We had some difficulties on the later matches :(
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Less time playing TF2 and more time FIXING (SourceTV) SERVER.
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I hope these demos turn out to be usable...
Surely some distraught Shacker, after getting reamed by their vicious oppressors, MUST have called Valve a fag, right? If so, then nothing more can be done, sadly...
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http://shack.asktherelic.com/askedrelic_dustbowl.dem
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I had a blast watching the games. I recorded a demo but apparently demo's are fucked. So I dunno if we will be able to watch it or get it on Fraps or anything. I should have recorded it with Fraps to begin with I guess.
After all is said and done, they were a great couple of matches. I was surprised by the showing the Shack team put on :)
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Props to all involved as just the idea of a buncha folks from a website getting to take on the developers of a title is just cool, even if the did spank the daylights out of us.
Seriously though, playing with a high ping overtime gets easier, you just learn to lead/time/predict quite a bit of your shots like crazy. There are some situations that you can't control as an HPB though, such as rounding a corner and getting ambushed, even if you see the guy first and fire, he'll get his shot off first more than half the time.
Man, I hope these shack vs dev matches become a common occurrence. I would love to play.
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// I can't post whats wrong?