ShackCast Episode 10: Team Fortress 2, Pre-TGS, Super Smash Bros. Brawl, The Force Unleashed
by Chris Remo, Sep 19, 2007 4:14am PDTAfter last week's slightly abbreviated show, Episode 10 runs a little longer than usual, clocking in at a little under an hour and a half. Chris Remo, Chris Faylor, and Carlos Bergfeld are joined by Nick Breckon, checking in from Japan as he prepares to take on the Tokyo Game Show. Topics include the wackiness of Japan, Tokyo Game Show, Team Fortress 2 and The Orange Box, Super Smash Bros. Brawl going online, Star Wars: The Force Unleashed on Wii, Warmonger and AGEIA PhysX cards, Peggle, and superhero video games ranging from average to bad. Reader mail sparked discussion on the role of originality in video games, as well as crucial entries in the gaming pantheon. Keep sending in your comments and questions to shackcast@shacknews.com. Play or download the podcast now, browse the episodes through iTunes, RSS, or Digg, or check out the full breakdown. 00:00: It's a song! 00:44: Nick is in Japan, "absorbing the culture." He talks about it! 02:22: Faylor describes something truly horrible. 03:22: Mr. Breckon goes to the arcades. 08:44: A bit of TGS talk. 10:18: Super Smash Bros. Brawl (Wii) will be online! Praise be! (Story) 15:04: Star Wars: The Force Unleashed coming to Wii. Will it avoid sucking? 21:42: Warmonger, O:DD is out next month. We discuss the required PhysX. 27:30: What happened to the Hellgate: London beta? 30:40: Apparently launching games online is hard! 32:17: Team Fortress 2 beta came out, and we played it! Woo! 37:49: Is Valve using the beta as a marketing tool to push PC? (Yes) 41:16: Nick played BioShock on Xbox 360, not PC--and regrets it! 44:24: The Orange Box is a great deal! Seriously! Plus it's good for modders! 48:53: Faylor on Peggle: "Makes you feel like the ultimate badass." ...What? 51:32: For some reason, Carlos played a bunch of Spider-Man games. 54:50: Faylor returns to Resistance: Fall of Man and still has fun. 58:43: Listener mail! We read your mail, then respond to it! 59:25: Someone makes a bizarre hypothesis regarding Remo's extremities. 60:33: We discuss the role of and need for originality and innovation. 70:22: We touch on a few historically significant games. 83:54: Las Vaygas? Las Veegas? Las Vehgas? Who cares? 84:43: Closing music and not-quite-outtakes.
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Comments
The Tim man writes great dialogue, no doubt about that.
Grim Fandango, Monkey Island, Full Throttle.
More recently, even his Psychonauts had great nuanced performances and dialogue, even though it was more of an action adventure type game and not a full-on narrative/dialogue based adventure game.
But why is the poor guy cursed with his games never selling well.
It seems well never get a Psychonauts sequel.
Oh and damn you Lucasarts, for becoming nothing more of a StarWars license whoring shadow of your former self.
Lightsabers on Wii.
O RLY!
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Granted MI2 and DOTT were sequels, but those where much earlier times at LucasArts, and Tim wasn't necessarilly at the helm for those projects.
In general, I don't think Tim Schafer is a fan of doing sequels, moreso than lack of publisher funding preventing a seqeul or two.
Don't get me wrong, I love (good) sequels...but even as an exception to the norm, I applaud Tim/Double Fine's approach to unique titles. I think that mindset suits them and their games well.
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