Silicon Knights, Epic Continue Legal Sparring
by Chris Faylor, Sep 14, 2007 1:07pm PDTSilicon Knights has responded to Epic Games' rebuttal and motion to dismiss the Canadian developer's lawsuit regarding its grievances with the Unreal Engine 3 during the development of Too Human (X360). Filed by Silicon Knights on September 7, the 29-page document specifically addresses Epic's attempt to get the case thrown out and its claims that the company has nothing to gain if it delivers lacking technology to licensees. "For Epic to attempt to dispute the merit of those allegations [of the original suit] under the auspices of a motion to dismiss is improper," it reads, according to Next-Gen.biz. "Therefore, EpicÂ’s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial. "The profits Epic assured for itself by having Gears of War as the marquee title for the Xbox 360 dwarf any gain Epic would receive from Silicon Knights purchasing a subsequent licenses for the Engine," it continues. Silicon Knights has accused Epic of holding back Unreal Engine 3 optimizations and features until after Epic's Gears of War was released, as to guarantee it would be among the most technically impressive, and therefore best selling, titles on the platform at the time. As part of its lawsuit--the allegations of which include Fraud, Negligent Misrepresentation, and Breach of Contract--Silicon Knights has demanded that Epic hand over all of its profits from Gears of War. In its initial response, Epic stressed the significance of Silicon Knights founder Denis Dyack signing the Unreal Engine 3 License Agreement, which states that Epic "[does] not include any warranty that (i) the functions performed by the Unreal Engine... will meet [Silicon Knights'] requirements, nor (ii) that the operations of the Unreal Engine... will be bug free or error free in all circumstances, nor (iii) that any defects in the Unreal Engine... can or will be corrected." In the days following the the lawsuit's original filing, Shacknews polled multiple developers with Unreal Engine experience. Responses ranged from positive to negative, though none claimed to experience problems as severe as those of Silicon Knights.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content
Contrast casts shadows on vaudevillian Paris
EA puts Fight Night on hold in favor of UFC
Sanctum 2 review: friendly fire
Grid 2 sets world record for most expensive Special Edition
ITC rules Xbox did not infringe on Motorola patent



Comments
Thread Truncated. Click to see all 30 replies.
BioShock was initially developed using an enhanced version of the Vengeance engine, the highly modified version of Unreal Engine 2.5 technology used by previous Irrational titles Tribes: Vengeance, SWAT 4, and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced a switch to a modified Unreal Engine 3.0. Levine emphasized the enhanced water effects, which he claimed would be very impressive: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[22] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it'll blow you away every time you see it."[23]
You must be logged in to post.