Morning Discussion

Good morning everyone. Good to see the weekend just about here, with the Enemy Territory: Quake Wars demo finally available to the public, I imagine everyone will put some time in on either that or... Peggle Extreme. How bad do you think the IT sector will be hit with blue flu on Monday? We'll have some good stuff for you later today, with Faylor rounding up the week's downloads and posting his interview with the Conan MMO developer. And did you see our sweepstakes?

Rejected Chatty Title: 'Sup, Frags

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    September 14, 2007 7:31 AM

    QW:ET isn't a big deal to me anymore :(

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      September 14, 2007 7:33 AM

      lost interest? it's grown on me and now I look forward to release

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      September 14, 2007 7:33 AM

      yeah the old classic id IPs just.. :(

      quake.. doom 3..

      i dunno i always thought of quake and doom as invincible franchises. they'd be good every time kinda like how blizzard games are good every time.

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        September 14, 2007 7:36 AM

        I dont know ..I dont see Quake at all in Quake wars ..it's just humans vs aliens as the gameplay is so unlike all previous quake games ..I keep forgetting the game is set in the Quake universe

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          September 14, 2007 7:38 AM

          There's a lightning gun, rail gun, hyper blaster, rocket launcher, nail gun and some other things that reference the previous iterations. However, it's not trying to be a chaotic deathmatch sort of vibe.

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            September 14, 2007 7:44 AM

            ya but they've almost become a staple of every mp fps that it's almost become generic

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          September 14, 2007 7:43 AM

          I tend to feel the same way, I was imagining the same feel as Quake4. But it just doesn't feel like a quake game. My ideal open massive vehicle game would feel like quake3 with the player control and speed. UT2K4 has come the closest to my desired feel so far.

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        September 14, 2007 7:37 AM

        I didn't think Doom 3 took off like everyone said or thought it would. The single-player was a zombie closet super fun time, and the multiplayer was .... claustrophobic. From the crappy lawn chair in which I pass judgement over my domain, the last solid addictive title Id produced was Q3.

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          September 14, 2007 7:44 AM

          The interesting thing is that id said recently that Doom3 was their must (financially) successful game.

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            September 14, 2007 7:47 AM

            Well, there was a huge amount of hype for Doom III yes? They brought back a title that was undeniably a cornerstone in the FPS and gaming scene. Plus, it was released cross-platform if I remember correctly. I'm sure the X-Box sales contributed to the success.

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      September 14, 2007 7:34 AM

      I had fun last night for the 3 or 4 rounds I played. However, endless skirmishes on Valley is getting old. I want to see some new maps.

      Also, team imbalance makes the game not fun. I've been sticking to the GDF side of things, and it seems like the Strogg mobilize REAL quick compared to the GDF. Those little flying Strogg units are bouncing over the mountain and hammering the engineers trying to build the bridge in a matter of seconds.

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        September 14, 2007 7:37 AM

        Well, isn't that kinda the point? As GDF you are infiltrating Strogg territory on that map. Giving you leeway in creating the bridge pretty much makes your first objective a cakewalk.

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        September 14, 2007 7:38 AM

        Yeah, Valley is horrible biased towards the Strogg, you have to be really organized on GDF to get anything done.

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          September 14, 2007 7:39 AM

          Indeed. It seems to be effective in those first few minutes, you have to have multiple engineers. A few need to pop out some AA quickly to counter the little jetpack dudes, while the other builds the bridge. Plus, you need meds and soldiers to provide ground fire. It's fun, but can get frustrating when the Strogg get the upperhand early and just pound the fuck out of you.

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          September 14, 2007 8:03 AM

          i played 2 rounds of strogg and 2 rounds of GDI last night. Strogg won the first set of games easily, which i think was due to just skill balancing. The next two games while i was on GDI we won both games, and they were won with quite a bit of time left. Moral of the story: have me on your team.

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        September 14, 2007 7:54 AM

        Yeah last night was actually the first night I rebalanced the teams based on XP; it seemed like we had some first time players on the GDF side and if you don't get the bridge built rather quickly it gives the strogg a huge advantage to setting up their defenses, here are the big things about Valley that can lead to frustration for the GDF:

        1) Too many Engies (just set up on anti arty and on anty vehicle at the beginning)
        2) Too many snipers (just need one for radar and two to infiltrate/hack, they should work together to get the hack done very quickly)
        3) Not enough medics (the health bonus alone for the GDF is enough to justify having two to three meds)
        4) Soldiers not packing rocket launcher (want to keep the strogg vehicles out of your hair? )
        5) Field ops not laying down appropriate arty (hammer is great for knocking out the defenses set up in the hack stage of valley, get up in the hills and give your team a go when hammer is coming in)

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          September 14, 2007 8:08 AM

          I've stayed away from the sniper class because I think I broke the zoom bind. I need to fix that somehow. Field Ops is the one class I haven played around with yet.

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            September 14, 2007 8:16 AM

            dude - play some field ops. The XP you get from dropping ammo is good. But the airstrike is a kickass way to neutralise those god damned annoying deployables and vehicles that are always bunched up in the entrace of the base you have to drive the MCP to.

            From my little playtime - it seems the airstrike is a bit more effective than the deployable strikes, just because you don't have to rely on some engineer repairing your disabled deployable all of the time.

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              September 14, 2007 8:19 AM

              Airstrike is also unaffected by Anti-Arty Turrets, so it's necessary if defense has bothered to put those up.

              One of the Soldier's rockets will disable a turret as well, and CovOps can hack them if you can get your CovOps teammates to get down off the mountain and interrupt their special forces roleplay long enough to help out the team.

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                September 14, 2007 8:25 AM

                Are you sure you can dispatch deployables that quickly as a soldier?

                From what I can recall with my time playing - they take a fair few rockets to disable, and then you have to hope that a field op has dropped ammo, because once you're out, you're basically useless unless you /respawn, and by then the deployables have usually been repaired :(

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                  September 14, 2007 8:29 AM

                  I actually don't play soldier much, but I've read elsewhere that one direct hit from a rocket will disable. I guess I'll be testing that tonight.

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                  September 14, 2007 8:30 AM

                  Two to three direct hits disable a deployable; you carry 5 or 6 I think.

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                    September 14, 2007 8:33 AM

                    Are there any areas in the map to grab ammo?

                    Or are you at the mercy of Field Ops?

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                      September 14, 2007 8:34 AM

                      Pretty sure it's field ops, or get gakked.

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              September 14, 2007 8:22 AM

              meh I don't rely on the engies at all; it takes maybe a 30-45 seconds to destroy and rebuild your deployable.

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                September 14, 2007 8:28 AM

                but doesn't that mean you have that added time penalty when siting a target again - where the deployable has to ready itself to fire? That white pie-slice that progresses first, then you get the orange pie-slice that progresses and actually represents the thing about to fire.

                Or am I on crack? :D

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                  September 14, 2007 8:31 AM

                  No your aim tool will be recharged already; you just have to spend a few extra seconds waiting for the ary to become available.

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                    September 14, 2007 1:19 PM

                    also if you build your arty way back in your main base, it hardly ever gets hurt

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              September 14, 2007 1:40 PM

              Whats funny to do when the strogg are completely focused at guarding the front entrance to the base is to take a hard left out of the tunnel with the MCP and go down the little hill and in from the side. if you get an engie or two to follow you, the 30 second timer on an off course MCP is more than enough to get there. All the Vehicle turrets will be facing the wrong way, aslong as no one shoots them they wont bother turning to you, and if youve got engies to keep up, normal infantry wont be able to stop it. But the scenario for it rarely seems to come up :P

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        September 14, 2007 7:57 AM

        Before the stats wipe in beta, GDF had won about 55% of all the matches, and they actually made the Shield Generator easier in the Demo.

        The demo's been out a couple of days, and all the new people suck at it. Give them another week to learn what they're supposed to be doing and people will be complaining that it's too easy for GDF.

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      September 14, 2007 7:35 AM

      yah it didn't grab me either.. i dunno what it is about it, but it just doesn't grab me.

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      September 14, 2007 7:43 AM

      [deleted]

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        September 14, 2007 7:49 AM

        Haha, zerg. Yeah it feels pretty much like that. Except everyone shooting me is in a vehicle.

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        September 14, 2007 7:50 AM

        The objectives in Valley do sort of do that, although you can have multiple objectives. Build the Bridge -> Drive the MPC -> Hack the thing -> blow the thing up ..

        And the you've got other stuff like blow the sewer grate, destroy the rail howitzer, etc. This allows for some splitting of the forces, but I haven't really seen that with any regularity on Valley. It's mostly how you describe, where the skirmishes and fights move around to different points based on GDF's push.

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      September 14, 2007 7:52 AM

      I just don't see how it is going to compete with TF2 which will be in beta during QW release and then ships 8 days later, I don't have time/drive to dig into both, and I know that TF2 is going to be pure greatness. Maybe there will be time to revisit QW in 6 months or so.

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        September 14, 2007 8:00 AM

        I haven't really seen any gameplay of TF2 that makes it look that interesting. It looks like a good Quake 3 mod with a cool graphical style. I was never really into TFC though.

        The class intro movies are cool though.

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      September 14, 2007 8:10 AM

      I really, really want to like it. But it's yet to grab me.

      It's got a pedigree that I totally respect. It's an id engine, especially updated by Carmack himself. It's made by the guys who made the insanely brilliant ET (which I logged many, many, many hours on).

      I'm just not really feeling that sort of - tingly sense of 'fun' - when I play it.

      I'm persisting - because I think if they put this much time into it - I might just not be getting it, yet.

      But I don't know - maybe I'm just not that into FPS games where there's so much vehicle/construction play.

      It could also just be the map.

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        September 14, 2007 8:32 AM

        Trust me it's the map; many more better ones to come.

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          September 14, 2007 8:37 AM

          Its fucking tragic that they chose this map if it really isn't that good. No way people are going to drop 50 bones on the game if the demo map blows ass. At least with BF2 the demo map was a lot of fun, tons of fun shit to do on it save for the air rape.

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      September 14, 2007 8:13 AM

      I think you're all nuts. I have been having a blast playing the demo. I think most people are turned off by it because it has a learning curve. I have played the first ET a lot, so I know whats its all about. If you take advantage of all the stuff the classes offer, I think you'll find it more fun. I think having skill in this game isn't about fast wits or being able to pull of headshots, its more about using the right classes for the right jobs and working with teammates.

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        September 14, 2007 8:16 AM

        Indeed. As soon as I got past the idea of the "kill kill kill" mentality, and trying to play smart the game got easier. It's fun. I want to try some of the air vehicles. How fucked are the controls for mouse and keyboard?

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          September 14, 2007 8:23 AM

          You'll find them extremely fucked up at first. They put roll on the mouse so that you'd have analog control over it. This is the exact opposite of your FPS reflexes and you'll crash a few times.

          Once you get used to it, it's fine. If you spend enough time in them you can do some pretty cool stuff.

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        September 14, 2007 8:18 AM

        If you played a lot of ET - then you'll know how well fast wits and headshots complemented effective class use, and teamplay :(

        You can still do kickass headshots etc in QW:ET - no question - but it seems that 75% of what you're attacking is a vehicle or a deployable, so all you really have is vehicles, or class abilities (which vary in effectiveness).

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          September 14, 2007 8:29 AM

          being skilled in fps games totally helps, but you don't need those skills to be useful.

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            September 14, 2007 8:32 AM

            I totally get hot and wet when some guy is firing at me, and I shoot at his head, and he dies.

            As the comparison to the BF games is entirely reasonable - the difference in feel of both movement and aiming in QW:ET vs. the BF games is chalk and cheese. It feels almost naughty to be in such a large open environment, with vehicles and all of the crazyness, but still have the game respect the fact you can aim the mouse. Props to them for keeping that.

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      September 14, 2007 8:17 AM

      I've just been sat in the office playing LAN Quake 3 - forgot just how fun and frantic this game is. There has been whooping, hollering, cursing, laughing.. all in the space of 15 minutes.

      Quake 3 fo' life.

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      September 14, 2007 8:23 AM

      Same here, saw the movies 6->9 months ago and was blown away - and MP games don't do it for me.

      In that time so many better games have been announced, had demos or come out :/

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      September 14, 2007 8:24 AM

      it'll be awesome when there is more than one map to play

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      September 14, 2007 8:42 AM

      At first I didn't enjoy it because I didn't really understand the game and so I approached it more a like a traditional FPS which got old extremely fast. However once I got a handle on the game and started playing it the way it's meant to be I had a lot of fun, and the game opened up to reveal a wonderful degree of depth and strategy that I think may set the high watermark for objective based, online fps.

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      September 14, 2007 9:02 AM

      I'm with you. Been there done that.

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      September 14, 2007 9:09 AM

      I've been playing the demo for most of this week and I really enjoy what I'm playing, but if I'm not with someone I know then it just isn't very fun. I don't think I'll be buying it which is a shame because it's a great game.

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      September 14, 2007 9:14 AM

      Gamers on any type of budget would have to stretch to say its worthy of it's $50 pricetag.
      It feels like a total conversion to BF
      There aren't any Quake universe vibes from the environment
      ET:Wolfenstein was free - granted this has more content, so charge $20, maybe $30.

      I enjoy playing it, but there are better games coming out this fall. ET:QW doesn't differentiate itself enough graphics or gameplay-wise from past games to warrant a $50 purchase, IMHO.

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        September 14, 2007 9:16 AM

        TLDR; I'll pick this one up after a hefty price drop

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        September 14, 2007 12:48 PM

        ET: wolfenstein was worth 50 dollars, i have no idea why the project was psuedo canned. I have no problem giving splash damage my money, they're talented folk that really care about their products.

        Sure this is supposed to be a "prequel" to quake 2 and it doesn't really feel like something from the same series. But I personally didn't care for the quake 2 theme so that doesnt bother me.

        I don't understand what the big draw is to battlefield games. I have played bf1942 and bf2 and didnt like either of them. It astonishes me that EA can keep pumping out buggy BF games and still get them to sell. Meanwhile splash damage took their time with a similarly themed game which ended up coming out after the onslaught of BF games and people say it's just another BF type game.

        Sorry if im being on opinonated bitch, but it irks me to think that this really great game isn't going to get the attention it derserves.

        I'll gotta go change my underpants now.

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          September 14, 2007 12:51 PM

          I enjoy it a lot more than I did my experiences with BF1942 and BF2 as well. I wasn't going into the game expecting competition to UT or a revitalization of the Quake name. It shares the mythos, and that's where it ends.

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      September 14, 2007 12:57 PM

      Man, reading this thread has made me hyped for it again. It's so hard for me to decide which class to play. I haven't even touched soldier or field ops...

      If this game ends up on Steam I will buy it for sure.

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      September 14, 2007 1:11 PM

      I rather enjoyed the demo, TBH. My rig's gotten on in years though, so it's hard to say from a playability standpoint. I enjoyed what little I played though.

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      September 14, 2007 1:19 PM

      I only played a little bit of the demo, but I didnt care for it.

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