Gamebryo Engine Conceived for Wii

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Emergent Game Technologies has adapted its Gamebryo engine for use in Wii software development, the company announced Wednesday. Different versions of the Gamebryo engine have been used by Bethesda Softworks for its RPG The Elder Scrolls IV: Oblivion (PC, PS3, X360) and will be used again in the studio's reimagining of Fallout 3.

"We are delighted to announce the Wii port of our Gamebryo engine," said Emergent CEO Geoffrey Selzer in the announcement. "With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques."

The Wii version of the engine will include platform-specific enhancements like a scene design layout tool for "drag and drop placement of objects, lights, and cameras." This is the first version of the Gamebryo engine optimized for a Nintendo console, as the Gamebryo middleware previously supported PC, PlayStation 3, PlayStation 2, Xbox 360, and Xbox development.

Concerning the other platforms, Emergent recently upgraded its Gamebryo engine to version 2.3, requiring less resources for rendering in development of PlayStation 3 and Xbox 360 titles.

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  • reply
    September 13, 2007 12:56 PM

    Oblivion for wii! :P

    anyways let hope this gose widespread and games don't look like N64 ports anymore, (I'm looking at you cusin')

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      September 13, 2007 1:56 PM

      it's most likely not Oblivion. A game tho built from the ground up on this engine could be interesting.

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      September 13, 2007 2:11 PM

      isn't it a technology limitation on the processing side of the wii that results in horrible "looking" ports?

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        September 13, 2007 2:23 PM

        If you mean the post processing, then yes. the Wii can't handle advanced shaders that we're now used to see on other platforms. That's why I say that for the nintendo part of the market, the developers should focus on making stylized games, and that doesn't mean they should stick to child games either. Less Zack & Wiki (since I suppose that will be it's downfall, no matter how good of a game it is), and more Prime 3, I say. Coming to point, a variation of that engine with it's capabilities for worlds and graphics customized for the Wii, could have potential. One of the upsides of Nintendo's success, developers wanna make good games for the system! :D

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        September 13, 2007 2:26 PM

        No, it's mostly developers not taking the time to get their games looking good on the Wii. The nature of using the graphics capabilities of the Wii is quite a bit different than the other platforms (TEV stages instead of vertex/pixel shaders) so it's quite a large time (and therefore financial) investment to do.

        But really, just look at Metroid Prime 3. It looks and runs fantastic and it's on the Wii. There's no reason other titles couldn't look as good if they made good use of the hardware.

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          September 13, 2007 2:40 PM

          It depends on what he means by horrible looking. If something looks like utter crap, then of course it's the developers' fault. The system does, however, fall far short in graphical features and horsepower when you compare it to the 360 and PS3. So if by "horrible" he instead means lower resolution and less effects, then yeah it's a hardware thing.

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            September 13, 2007 3:13 PM

            well of course it won't be on par with 360 or PS3, but there is many games out there that look worse then launch gamecube games, and then you have games that look better then gamesube like metriod, SMG, and smash bros (which is rumored to have the phyic system from HL2)

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              September 13, 2007 3:16 PM

              there is a few tird party games that look good like MOH and Z&W, but it's better then half of the shit out there.

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