"We are delighted to announce the Wii port of our Gamebryo engine," said Emergent CEO Geoffrey Selzer in the announcement. "With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques."
The Wii version of the engine will include platform-specific enhancements like a scene design layout tool for "drag and drop placement of objects, lights, and cameras." This is the first version of the Gamebryo engine optimized for a Nintendo console, as the Gamebryo middleware previously supported PC, PlayStation 3, PlayStation 2, Xbox 360, and Xbox development.
Concerning the other platforms, Emergent recently upgraded its Gamebryo engine to version 2.3, requiring less resources for rendering in development of PlayStation 3 and Xbox 360 titles.