Evening Reading
by Steve Gibson, Sep 10, 2007 6:00pm PDTYes yes.. I've missed you guys too. I'm looking forward to giving Quake Wars another shot when I get back home in a few days. Of course I've still got to play through BioShock and finish Prime 3... hmmm. Things could be worse!
- The latest battery nonsense for cars
- Got gamer regret?
- Viking queen
- Rocketplane issues :(
- Mobile phones are 20
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week
Leisure Suit Larry HD delayed until late June
Rhode Island looking to sell Amalur intellectual property
Resident Evil: Revelations DLC coming throughout June
Seeing Red: A History of the Xbox 360's Red Ring of Death



A character that doesn't talk. I really really don't get that. It screws up the experience for me. I think a) if you're going to put your character into a big story where there is a lot of supposed conversing with other characters, create conversation options to respond or b) just make them say SOMETHING or imply that your character is a mute. Or c) make a doom(not doom 3) like game where their are no other conversing characters and you're all alone.
A good example for me, is Half-Life, which I still love. But every time someone says something to me, it feels dumb that nothing is said back... Am I alone on this?
Imagine in the future (possibly) some game creator creates a tech where you can speak into a mic to respond, and get a somewhat natural response form the npc (with limitations of course). But in the meantime, GIVE MY GUY A VOICE.
/end rant
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