Evening Reading
by Steve Gibson, Sep 10, 2007 6:00pm PDTYes yes.. I've missed you guys too. I'm looking forward to giving Quake Wars another shot when I get back home in a few days. Of course I've still got to play through BioShock and finish Prime 3... hmmm. Things could be worse!
- The latest battery nonsense for cars
- Got gamer regret?
- Viking queen
- Rocketplane issues :(
- Mobile phones are 20
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A character that doesn't talk. I really really don't get that. It screws up the experience for me. I think a) if you're going to put your character into a big story where there is a lot of supposed conversing with other characters, create conversation options to respond or b) just make them say SOMETHING or imply that your character is a mute. Or c) make a doom(not doom 3) like game where their are no other conversing characters and you're all alone.
A good example for me, is Half-Life, which I still love. But every time someone says something to me, it feels dumb that nothing is said back... Am I alone on this?
Imagine in the future (possibly) some game creator creates a tech where you can speak into a mic to respond, and get a somewhat natural response form the npc (with limitations of course). But in the meantime, GIVE MY GUY A VOICE.
/end rant
Thread Truncated. Click to see all 41 replies.
On one hand, I completely agree with you, it's just weird to when your character doesn't talk.
On the other hand, I feel I actually lose immersion in some games when my character does talk and it just feels ... wrong, like the personality the dev's gave him just doesn't fit with what my view is (though sometimes -- read: Duke Nukem -- the personality is so much better than anything I could have imagined).
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