Evening Reading
by Steve Gibson, Sep 10, 2007 6:00pm PDTYes yes.. I've missed you guys too. I'm looking forward to giving Quake Wars another shot when I get back home in a few days. Of course I've still got to play through BioShock and finish Prime 3... hmmm. Things could be worse!
- The latest battery nonsense for cars
- Got gamer regret?
- Viking queen
- Rocketplane issues :(
- Mobile phones are 20
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner



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Battlefield 2, Battlefield 2142, ET:QW, CoD are all great. But what if you had warfare with results? Think of it: You have a website with background information regarding the start of the war. From there a map that shows the current battles (possibly progress as well) and you click on which ever one you want to enter. The developers could be in control of planning/plotting how the story unfolds, but the players ultimately determine the outcome of the battles. You'd have set times, say a month at a time, where the statistics from the battles are tabulated and the results point to the next phase of the war. You could allow for character development if you like, but it wouldn't be required. Medals could be awarded and so on. As I said, the battles would simply rage on until the next phase. There could be a cooldown time, but that may not be needed.
Has anything like this been talked about?
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I participated in this for BF2 a long time ago...it was just SO time consuming. The battles lasted literally 12 hrs. 2 of those per week + practice was just too much. I must say though, it was absolutely without a doubt the most fun I'd had in these types of games. Everyone on the squads knew their jobs, knew how to play and worked to precision. The commanders were incredibly organized and swift to make decisions. It was neat because you didnt just go in and have 60 snipers on the map. You had to play the role you were assigned (front line inf was always the most fun). You had to try out and qualify for airfocrce roles, spec ops roles, and sniper roles...used almost entirely for recon and airstrikes.
There were a handful of devs on that participated in the league so we got to try out all kinds of DICE-made mods and such, custom maps of US cities, or even 128 players on a map, absolutely awesome when everyone is working together. Since I'm single again, I've thought about giving it another go, but haven't as of yet since I'm pretty busy with work these days.
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