Evening Reading
by Steve Gibson, Sep 10, 2007 6:00pm PDTYes yes.. I've missed you guys too. I'm looking forward to giving Quake Wars another shot when I get back home in a few days. Of course I've still got to play through BioShock and finish Prime 3... hmmm. Things could be worse!
- The latest battery nonsense for cars
- Got gamer regret?
- Viking queen
- Rocketplane issues :(
- Mobile phones are 20
Splinter Cell Blacklist co-op modes partially detailed
FIFA 14 on PC won't use Ignite engine
Ace Attorney Trilogy coming to iOS next week
Far Cry 3 editor jazzed up with Blood Dragon shinies
Epic Mickey 2 for Vita coming June 18



-----------------------------------------------------------------------------------------------------------------------------------------
Battlefield 2, Battlefield 2142, ET:QW, CoD are all great. But what if you had warfare with results? Think of it: You have a website with background information regarding the start of the war. From there a map that shows the current battles (possibly progress as well) and you click on which ever one you want to enter. The developers could be in control of planning/plotting how the story unfolds, but the players ultimately determine the outcome of the battles. You'd have set times, say a month at a time, where the statistics from the battles are tabulated and the results point to the next phase of the war. You could allow for character development if you like, but it wouldn't be required. Medals could be awarded and so on. As I said, the battles would simply rage on until the next phase. There could be a cooldown time, but that may not be needed.
Has anything like this been talked about?
Thread Truncated. Click to see all 18 replies.
You must be logged in to post.