BioShock Widescreen Slices Vertical View
by Nick Breckon, Aug 21, 2007 11:03am PDTIn a rapidly-expanding thread on the 2K Games forum, reports are
coming in that 2K Boston and Australia's just-released shooter BioShock (PC, X360) uses a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width (illustrated left). The problem apparently exists for both the PC and Xbox 360 versions, and cannot be fixed with an edit of the game's FOV (field of view) setting.
The issue took forum goers by surprise, as 2K Boston lead programmer Chris Kline assured fans last May that BioShock's widescreen view would show more, rather than less. "The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9," Kline said in a thread on the 2K forums. "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved." Shacknews can confirm that the problem exists in the PC demo of BioShock, and has contacted 2K Games for comment.
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Comments
The gamers who are nitpicking over this Bioshock aspect ratio issue remind me of the citizens of Rapture who tormented over their appearance.
If you are nauseated by viewing the game on a wide screen it is because you are too close to your monitor. The human eye cannot focus on a large area and because the horizontal FOV is the same, although spread out over a larger area, you are feeling nauseated because you are straining your eye trying to take in more than it can handle. Humans are lucky to be able to have a real-life FOV of somewhat less than 180 degrees when facing forward.
16:9 gamers really just need to sit farther away from their monitor if nauseation is their issue. Otherwise, you're just being a baby; Giving 16:9 users an expanded FOV is really just cheating for you, allowing you to see more than the game was designed for. For instance, if 16:9 users had a larger horizontal FOV, they would be able to see the splicer hiding behind the planter in the Medical Lab level of the game, whereas 4:3 users are lucky to spot this denzien because of their tested and approved FOV. Really, 16:9 users are pissed because they don't have an advantage with THIS presentation option, which isn't what a wide screen display is about.
2K is more than justified in their choice for presentation and anyone who mods this FOV or bitches and complains about it needs to find something else to do with their life as they obviously have too much time to spend critiquing something this trivial.
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