BioShock Widescreen Slices Vertical View

By Nick Breckon, Aug 21, 2007 11:03am PDT In a rapidly-expanding thread on the 2K Games forum, reports are coming in that 2K Boston and Australia's just-released shooter BioShock (PC, X360) uses a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width (illustrated left). The problem apparently exists for both the PC and Xbox 360 versions, and cannot be fixed with an edit of the game's FOV (field of view) setting. The issue took forum goers by surprise, as 2K Boston lead programmer Chris Kline assured fans last May that BioShock's widescreen view would show more, rather than less.

"The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9," Kline said in a thread on the 2K forums. "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."

Shacknews can confirm that the problem exists in the PC demo of BioShock, and has contacted 2K Games for comment.

Click here to comment...


See All Comments | 49 Threads | 378 Comments
  • I just want to say I appreciate this being made an actual news item. I would love love LOVE for this topic to get resolved on a larger level. Way too many recent console games have come out with crappy FOV and despite all our complaining it seems to fall on deaf ears. Even recent PC gaming has shown with this same crap. its fine if developers feel the average person wants 75 but you HAVE to give us the option to change it. This gets more difficult when we step into the realm of MP games though because of the advantage it yields and for that I dont know what to say, but at a minimum at SP game should always at least have the option to adjust things.