BioShock Widescreen Slices Vertical View

By Nick Breckon, Aug 21, 2007 11:03am PDT In a rapidly-expanding thread on the 2K Games forum, reports are coming in that 2K Boston and Australia's just-released shooter BioShock (PC, X360) uses a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width (illustrated left). The problem apparently exists for both the PC and Xbox 360 versions, and cannot be fixed with an edit of the game's FOV (field of view) setting. The issue took forum goers by surprise, as 2K Boston lead programmer Chris Kline assured fans last May that BioShock's widescreen view would show more, rather than less.

"The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9," Kline said in a thread on the 2K forums. "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."

Shacknews can confirm that the problem exists in the PC demo of BioShock, and has contacted 2K Games for comment.

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  • Even as someone who prefers 4:3 monitors for gaming (a big part being that I've always found myself limited in horizontal space...not vertical...so if I've got two screens...both the same width...the 4:3 actually gives more viewable area and if I want it wide I can have black bars...they don't bother me...they're the same as silver/black plastic on a wide screen...not to mention that I haven't seen a lot of really good 16:9 *CRT* PC monitors and I hate LCD screens on a PC)...this is something that needs to be fixed. I hope they'll patch this to correct it, even though it won't affect me personally. ESPECIALLY when they basically said this won't happen.

    I'll still buy it (as it won't affect me and even if it did I'd still pick it up)...but it does kinda suck.