Daikatana Is Coming
by Steve Gibson, Feb 25, 2000 3:28am PSTWell, Daikatana keeps threatening to get released lately as we all know. Things seem to be falling into place at Ion Storm for the game completion. So much so that The Romero made this post the the PlanetDaikatana messageboards:
I'd first like to thank everyone for actually caring to write here about my game, for better or worse. I'm sorry the release date has kept slipping and slipping and slipping, but it's been pretty tough trying to get this game out: it's the biggest game i've ever worked on and vastly more complex as well. But when you finally get your hands on it i believe you'll really enjoy it -- it's pretty different having a very strong storyline, sidekicks, 50+ monsters, multiple time periods, CO-OP mode (tough to implement!), the only SP FPS to ship with CTF, the list goes on. A lot of work has been put into this game by a hell of a lot of people. <snip>Feeling nostalgic about the whole soap opera / legacy that has been the development of Daikatana, I dug an incredibly old screenshot that was released way back in 1997 (oldest shot I could find) from the Daikatana screenshot archive. Quite a change from the shot that was released yesterday. (Thanks DukeW)
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer




Comments
of course when i say 0 overdraw, i\'m not considering entities.
regarding your comments about the quake engine\'s visibility determination - any level designer will tell you that there\'s a huge amount drawn that isn\'t visible to you. the engine \"sees\" alot more than you do. this is a fact easily demonstratable regardless of what is written in any black book, or blue book, or frickin magenta book.
type r_draworder 1 at the console and you\'ll see what the engine is actually drawing.
how bad the overdraw is depends alot on the design of the level.
http://www.gamestop.com/product-detail.jsp?origin=cmsnHOME&sku=642041
anyway, i picked up the abrash\'s book the zen of graphics programming. they didn\'t have the black book. this one only has a little in it about quake. But i do know that quake uses an s-buffer, and i know what i\'m talking about :P
back on topic... i didn\'t read the first ~150 posts, so i don\'t know if this has been mentioned yet, but
\"the only SP FPS to ship with CTF\"
wtf is that all about?
mofo.
mofo.
http://gimik.dhs.org/pre-baked_daikatana.jpg
/Gimik
Thresh Saves Gaming! 12/29/99 Chet Someone mentioned this Washington Post article in our forums
Thresh (One of the most-widely known names on the Internet according to his ego) has once again saved gaming from being pigeonholed as geek only fun.
Thresh clearly shows that gaming is also home of the egotistically insane . From his own special brand of ESP to saving homeless kids with Quake, Thresh shows his ego and insanity know no bounds.
The \"Master of the Virtual Universe\" takes a quick timeout from bragging about his gaming exploits to brag about his other conquests. He is dating \"Miss Chinatown San Francisco 1994\" and has his own trading card. Oddly the article makes no mention of his being asked to do a Playgirl shoot. The rumors about his shortcomings and refusal to do the Playgirl photo shoot may have finally gotten this tidbit dropped from his standard interview brag list.
Thresh doesn\'t keep the insanity to himself. Simon de Montigny from Montreal chimes in with his own insanity, \"(Thresh\'s success) means computer gaming is on the way to becoming a full \'sport\' like chess.\" Has Canada sunken so low to declare Chess a sport? Out of the thousands of emails that Thresh receives everyday, this is the best quote they could find?
It is time to start taking the bets on which gaming ego makes it to Letterman first, Billy \"so wicked I didn\'t mail the shirt I said I would\" Wilson or Thresh.
From http://www.oldmanmurray.com/rna2000-01.wcs
Yeah, look at the old Daikatana shot and the new one. Then look at the new Daikatana shot and compare it to any current Duke 4 shot...
I hope, for Ion\'s sake, the game play is awesome.
Beta = Linux. For small, hardcore groups. You\'ll spend a lot of time to get it going, and it will be marginally better. Consider yourself l33t.
ah well...
Eh? A standard Beta tape is three hours, twenty minutes.
Dude.. I\'m sorry, maybe for the novice, Beta is cool, but you don\'t see thresh going with Beta, do you? I\'m sorry, but VHS is for the hardcore.
Picture quality, durability, the works.
If we took a movie, me with a Beta copy, you with a VHS and watched it every month for the next year, if we put our TVs side by side then compared our tapes at the end of that year I can tell you know which will have retained its picture quality - the Beta.
Any great movie I get I copy it onto a Beta tape (Heh, I have 60 blank Beta tapes!) and watch those. They don\'t degrade.
Of course, there are disadvanages - the rewinding and fast forwarding is slow as hell.
It doesn\'t matter ultimately. DVDs stomp both quality wise. Now we just need recordable DVDs.
Fine fine, that\'s not fair, let\'s go into the wayback machine to 15 years ago, and walk to the conrer video rental place and cound the number of beta tapes versus the number of VHS tapes.....
My man.. VHS may have been poor quality, may have been ugly, but they had numbers...
LOL.. THIS IS SO FUCKING RIDICULOUS.
Can you honestly say you have 13 year old VHS tapes you can watch that aren\'t worn down to nearly nothing?
well, consoles suck anyway.
I wonder if all the people that posted after him that praised and thanked him have long hair and leather pants?