PR and the Game Media: Changing Review Scores, Blackballing Dissenters
by Nick Breckon, Aug 10, 2007 8:51am PDTGamasutra has written up a startling new article that reveals the necessary, precarious, and often cutthroat relationship between the gaming press and the industry's public relations army. Altered review scores and corporate retribution are par for the course, in what amounts to a highly critical account of the process behind your typical Grand Theft Auto review. "In part, it's a numbers game," said former Rockstar Games PR man Todd Zuniga on deciding which media outlet to give coverage. "Otherwise, it's history. Who wrote negatively about the games, and who hasn't? We never worked with [gaming website] GameSpot while I was there because 'they just didn't get it.' Same with Wired [magazine] because of a story in 2002 by a writer who now teaches high school in Indiana." Zuniga was particularly critical of Rockstar: "Our bosses tried to intimidate us into doing everything we could [to change a review score]--it was total mental warfare. The big guys knew in their hearts that we couldn't change a journalist's mind, but they still pushed hard for us to try, just in case we could." Flagship's Tricia Gray has had similar experiences: "I've felt bullied by superiors in the past to get review scores altered... So, I told this potential employer that I'd like to strike this particular review bonus from my contract. That's not my job. I don't sway scores. I inform. I advertise. I even spin and investigate... I do not threaten, bribe, kill, et cetera." "Even the lamest line of text that didn't praise the game would be viewed as a sleight," added Zuniga. "If a preview read 99.9% positive, they'd labor over how to 'fix' that .1%. It was ridiculous and frustrating. 'Ban IGN, let's go with 1up! Wait, 1up said something .2% bad--ban 1up! GameSpot's already banned--what now?' It just felt like the blind leading the blind." Kotaku is given as one example of a media outlet having to deal with blackballing, a term used to describe the denial of access a company employs as a means of retribution against a media outlet. After Kotaku's Brian Crecente broke a story on Sony's PlayStation Home, he received an email from Sony PR head David Karraker: "I can't defend outlets that can't work cooperatively with us. So, it is for this reason that we will be canceling all further interviews for Kotaku staff at GDC and will be dis-inviting you to our media event next Tuesday. Until we can find a way to work better together, information provided to your site will only be that found in the public forum..." Crescente isn't upset about the email, however. "I posted it because I thought it provided an interesting glimpse into the way things are done in the industry," he told Gamasutra. "Not the blackballing part, but the fact that they were so surprised that I wouldn't just not run the story because they asked me. I'm not saying they did anything wrong." While blackballing seems to get a certain message across, veteran publicist Laura Heeb Mustard recommends another strategy. "While there are many ways to attempt to persuade a journalist to hold on a story, one way I would not recommend is by trying to bully them into not reporting the item," she remarked. "While there are some outlets that may retreat in fear of being cut off, there are others that will retaliate against your threats. Now, they're in a position of scooping your news—with the added bonus of a juicy story about how you tried to strong-arm them."
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Comments
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This argument always makes me want to stab myself. I can't believe how self-important marketing people can get.
Obviously advertisers do pay a ton of money to get their ad placed in a game magazine, and obviously that advertising money is what pays the writers and production staff of the magazine... but the reason advertisers place ads in magazines in the first place is because magazines are read by readers! Was Trip Hawkings buying 3DO ad space in GamePro simply to put dinner on GamePro writers plates out of the goodness of his heart? He was buying ad space there because there were tens of thousands of people out there who paid money to read the things that GamePro writers wrote*, and maybe to accidentally look at the ads in between the writing. Kotaku breaking the PlayStation Home story was awesome... it was still a bit rumormongery, but it was a good stab on their part at some investigative writing.
* for some unknown reason
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Reviews from large sites are generally worthless. You can piece together a picture by doing an aggregation, but generally, its easiest just to get the 'word on the street', such as it is.
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Of course, a hardware mag writing about a PC port of a 2 year old console game probably wasn't something they were really that concerned about either.
Of course then you have companies that have plants on forums saying how good something is, but you can usually spot them a mile away.
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If they slant/rescore, simply don't visit it anymore and find a more reliable website.