World of Warcraft: Behind Wrath of the Lich King's Death Knight
by Nick Breckon, Aug 04, 2007 4:36pm PDTThe big news about Blizzard's new World of Warcraft expansion Wrath of the Lich King has been the addition of the game's first Hero class, the Death Knight. But, as WoW lead designer Tom Chilton explained today, creating a specialized class that was both unique and balanced was a huge challenge for the team.
To recap, the Death Knight class will be an unlockable character that an avatar of any race can attain through a series of level 80 quests. Starting off at a high level, the Death Knight will fulfill the role of both a tank and a damage-dealer, using its plate armor, bladed weapons, and deadly spells to wreck havoc. The class will feature a new resource system based around three schools of runes, which are added outside of combat to the Death Knight's weapons. Players will consume the blood, frost, or unholy runes to cast spells or use abilities during combat--although the runes are based on a cooldown system, so timing will come into play. "We felt like there was room for the addition of another tanking class," Chilton said about the Death Knight, mentioning that he still sees groups that frequently lack tanking classes. In a talk on the evolution of character classes, Chilton revealed that the team has always had plenty of ideas for implementing hero classes, but that not all of them would have worked. For instance, one plan was to simply "fork" each class, much in the same way that talent trees branch out. Ultimately that would have been a dangerous move, as Chilton explained that a doubling or tripling of character classes could have thrown the entire game out of balance. Another idea was a "character morphing" system, where the player would simply convert his existing character into the Death Knight class. Chilton noted that this ultimately would have been an awkward process, as players would be to choose between parting with their original class or being left out of the Death Knight fun. These problems lead the team to eventually settle on the current multi-character system. Before moving on to the balance of existing classes, Chilton said that the Death Knight characters will have full talent trees, and will begin at their high level with points to burn. After a slide displayed a list of originally-planned classes that didn't make the cut, such as the Blademaster and Demon Hunter, Chilton remarked that the Death Knight was on that list at the last BlizzCon. The class has since, for obvious reasons, been taken off, and Chilton coyly remarked that the remaining two classes might follow suit in the future.Get the Flash Player to see this player. Download the full-sized version at FileShack.
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Comments
WoW is just one endless grind from lvl 1 to lvl 70 at the moment, more content for individuals is needed imo, for those who get bored of the endless grouping for better items, only to be ninja'd by some noob who don't know his agility from his stamina.
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What? You mean the palatanks or feraltank druids that weren't taking the def spec warriors jobs just weren't enough after BC was launched?
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I'm thinking that it's going to be no better or worse than the current classes, and as stated in the interview, they are using it to fill in a hole since trying to find a warrior that tanks is damn near impossible these days. It doesn't help that they also gave two of the best healing classes, the ability to tank which puts guilds in a difficult choice on how to set up their paladins and druids.
Every night it seems like there is a healer or tank shortage because everybody and their mother wants to dps.
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I have no trouble finding tanks, only healers. Maybe they should join Icecrown every so often.
I wonder if they mean that he's primarily a tank like the priest is primarily the healer (i.e priests shadow tree although does damage, still heals)
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