Company of Heroes 1.7.1 Patch Released

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Relic has issued a new patch for Company of Heroes, updating version 1.7.0 of the game to version 1.7.1. The 9.7mb update offers crash and memory leak fixes, and also takes care of two DirectX10 rendering bugs. General Fixes and Features - Warning on option screen for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

From The Chatty
  • reply
    July 25, 2007 1:44 PM

    Was Allied War Machine ability that powerful?

    I rather called in Rangers.

    • reply
      July 26, 2007 7:09 AM

      Because of the randomness I rarely ever used it. I hate gambling in an RTS game and that's exactly what it felt like. Once I got 5 squads of mortar guys. I groaned.

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        July 26, 2007 8:33 AM

        You're thinking of Off-Map Combat Group from the infantry tree.

        About the change, AWM was ridiculous, and still likely is to a degree.

        The cost didn't change as they said in the update, it was always 250 munitions. It's just that up until now, the duration for AWM was 45 seconds, and could be used again 15 seconds after it dropped. Armor players don't have a lot of use for munitions, so they would have a ton to play with once they had the ability, which usually comes after pershings.

        All an armor player would have to do is send all his tanks at you, and when the first is about to die, turn it on. The axis player is basically punished for fighting back. Because of the short reuse time and long duration, it created an attrition that was extremely hard to survive against.

        Hopefully with both the shorter duration and more than double the reuse, this will be alleviated quite a bit, and allow axis some more breathing room rather than practically being forced to take Blitz for tigers all the time.

        I don't really play 1v1, I'm sure it was a bit more tolerable there, but in team games, AWM was practically an instawin button for the allies. Way long overdue change, maybe not the best path to take with it (there's been a lot of interesting ideas for the ability), but still a very welcome change.

        • reply
          July 26, 2007 9:42 AM

          Ohhhh the regen thing. Yeah that was overpowered. Thanks for the clarification.

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