Command & Conquer 3: Tiberium Wars 1.06 Patch Released
by Maarten Goldstein, Jul 17, 2007 2:44am PDTEA has issued a new patch for Command & Conquer 3: Tiberium Wars, updating the sci-fi strategy game sequel to version 1.06. The patch fixes an invincible unit / building exploit, and takes care of a couple more bugs. Version 1.06 Patch Notes - July 16, 2007 ========================================= This patch for Command & Conquer 3 changes the way that disconnect stats are recorded during ranked and unranked online matches, addresses a critical exploit, and fixes a number of other bugs. Tracking Disconnects - Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat -- neither player is given a win or loss stat. Exploits - Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns. Other Bugs - Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits. - Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored. - Players can no longer send /tell messages to other players as observers during a multiplayer match. - Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.
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Comments
I wound up playing Supcom instead. Was in a modern RTS mood
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I thought this was to balance the Mammoth Tank assault! hehehe
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Someone challenge me to 1v1 plz.
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