Study Finds MMO Players Make Great Leaders
by Chris Faylor, Jun 29, 2007 12:08pm PDTIt looks like MMORPG experience points may have some real-world implications after all. A new report from IBM and software developer Seriosity suggests that many of the traits displayed by dedicated MMORPG players are key to successful leadership in business.
Specifically, the report, which can be read in its entirety at Seriosity's official site, claims that MMORPG players exhibit proficiency in, "collaboration, self-organization, risk taking, openness, influence, how to earn incentives linked to performance and be flexible in the way they communicate."
"The research proves that online games have valuable lessons for success in business," said Seriosity CEO Ken Ross.
IBM and Seriosity go so far as to suggest that businesses
adopt some of the MMORPG aspects they believe encourage such behavior, including incentive structures and achievement recognition to motivate workers, virtual economies to promote information sharing and collaboration, and an overall view of the communication structure within an organization.
Several of those principles went into Seriosity's "enterprise productivity application" Attent, which aims to help workers streamline their day-to-day tasks and avoid overload by prioritizing activities.
"What we've found is that success as a business leader may depend on skills as a gamer," explained IBM director of services research Jim Spohrer. "Smart organizations are recognizing valued employees who play online games and apply their skills and experiences as virtual leader to their 'real world' jobs."
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Comments
However, all those require actual social interaction and getting out of your house, meaning the skills probably transfer over into a job better.
People playing WoW are sitting on their computer playing a video game. There's no face to face interaction and prerequisite social adeptness. You can be a total hermit and be a WoW guild leader.
So yeah... but no.
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