Specifically, the report, which can be read in its entirety at Seriosity's official site, claims that MMORPG players exhibit proficiency in, "collaboration, self-organization, risk taking, openness, influence, how to earn incentives linked to performance and be flexible in the way they communicate."
"The research proves that online games have valuable lessons for success in business," said Seriosity CEO Ken Ross.
IBM and Seriosity go so far as to suggest that businesses adopt some of the MMORPG aspects they believe encourage such behavior, including incentive structures and achievement recognition to motivate workers, virtual economies to promote information sharing and collaboration, and an overall view of the communication structure within an organization.
Several of those principles went into Seriosity's "enterprise productivity application" Attent, which aims to help workers streamline their day-to-day tasks and avoid overload by prioritizing activities.
"What we've found is that success as a business leader may depend on skills as a gamer," explained IBM director of services research Jim Spohrer. "Smart organizations are recognizing valued employees who play online games and apply their skills and experiences as virtual leader to their 'real world' jobs."