Daikatana Interview
by Steve Gibson, Feb 21, 2000 5:00am PSTWarCentral has a new Daikatana interview with Kelly Hoerner of Ion Storm. The predicted release date? "Sometime in late February is what everyone here thinks."
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4WarCentral has a new Daikatana interview with Kelly Hoerner of Ion Storm. The predicted release date? "Sometime in late February is what everyone here thinks."
Comments
I tell you this only for one reason: whereever we post Messegaes,before we post them we All ( more as 670 Members ) had long Diskussions before
so what you can read here is not what \"I\" think, but what the most of us thinks.
Ok...so..DAIKATANA..: This is an Neverending Story!
But anyway here is what we think:
Mr. Romero had done many Misttakes..
Before Mr Romero let one word out about the Production and the \"RELEASE\"(only God knows when) abot this game he dident think enough about the very Complex Game Idea we think.
He had this Idea abot this Game and
for sure his First Reaction was: Im Jhon Romero i will make it in one or two years , no Problem for me.But i repeat he forgot to think profoudly abot what he want do.
Evry \"HOBBY\" Game Designer knows how complex it is to make an Game where the Basic is an ME and TWO BOTS Contolling game.
Try to make an 5 Minutes level based on his Idea ,thats tremendouesly Difficoult. So and now think about how difficult it must be to make an Complett Game like this.
Its not impossible but....! This Game must be FULL of Bugs. Its an Neverending Story..evrytime Mr. Romero and his Team think that they are ready....they must accept that the Game is not ready...new Bugs!
Many People will say now that All Game Designer had this Problems..but sometime they released.
Yes thats wright but only Mr. Romero had the Problem to try to make an Game good enough that never will be good enough.
We think that its impossible because you dont play never ALLONE you have always this two \"FRIENDS\" with you and now immagine how difficult it is to Progamming the Game so that this\" THREE People FPS \" will always
\"ROCKS\", you cant immagine evry step before that evry Gamer will do during the Game ....and : Evry Step is Diffrent.
This is what we think, but i must say also that we dont now HOW Mr. Romero will Finaly let it \"ROCKS\" and \"WHEN\"...but...:
We Pray for him!
TEST
The jumping sound your character has though, geez, annoying. Hope they change it.
I hope Romero does the nearly impossible and pulls this one off.
Did you read the interview? \"There are around 50 cinematics that help the story. Our script was 135 pages long!\"
The game is like 4 games in one. This game is like a first person shooter version of Chronotrigger but better. New weapons in every act. New baddies. New level design/setup. New gameplay.
I\'m really looking forward to this game. When we see all the work that\'s been put into it, I think we\'ll understand why it took so long.
John Romero brought us Wolf3D, Doom, Doom II and Quake. He told me about a few days ago that this is the best game he has ever made/designed. He is a master gamesmith. Give the man a chance.
Viva la Daikatana!
-Kelster
I still think UT will own for sheer multiplayer variety, but that\'s really not that important to some people.
>#1 - The game will own quake3 and UT (seriously)
I find this statement quite humorus since it is hard to judge
something you haven\'t seen. I\'m not saying it won\'t be good but
come on this is just as bad as someone saying Daiaktana w1ll suk!!!
R0m3r0 is a punk bitch. Wait till it\'s out before ya judge either way
Killcreek (and other female) gamers out there should be treated respecatfully. They are a rare breed and by chopping them you\'re only scaring them off.
I can\'t wait for Daikatana for 2 reasons:
#1 - The game will own quake3 and UT (seriously)
#2 - People will stop with the lame release-date puns
But I could believe February of next year...
Seriously they better get it out the door soon before it goes straight to the discount bin!
-Dunbar
Thanks!
-Lex
SLAPSLAPSLAPKICKPUNCHKUNGFUCHOPSLAPKNEETOTHEGROIN
Shut up!
Silence!