Konami Reveals Contra 4
by Chris Faylor, Jun 20, 2007 11:35am PDTMarking this year's 20th anniversary of the Contra series, Konami has announced the first new numbered entry to hit the franchise in 15 years. Tentatively titled Contra 4 and scheduled to release on Nintendo DS later this year, production will be handled by independent developer WayForward Technologies, whose past projects include Barbie 12 Dancing Princesses (NDS, GBA), Sigma Star Saga (GBA), and Shantae (GBC). Set two years after the events of Konami's 1992 SNES shooter Contra III: The Alien Wars, Contra 4 pits Bill Rizer, Lance Bean, Mad Dog, and Scorpion against the vicious Black Viper. Retaining the series' traditional 2D perspective and two player co-op, the game adds new elements to take advantage of the Nintendo DS hardware, such as levels and bosses that span both of the portable's screens and a new grappling hook to aide in the navigation of the taller levels and exploitation of enemy weak points. While Contra 4 marks the first numbered sequel in Konami's Contra series in over a decade, the franchise has seen a recent surge of activity thanks to the inclusion of the original arcade Contra in Konami's DS compilation Konami Classics Series: Arcade Hits, the release of Contra III: The Alien Wars on Wii Virtual Console earlier this year, and last year's Xbox Live Arcade port of the original arcade Contra by Digital Eclipse. Several non-numbered Contra entries have also been released since Contra III, the latest being Konami's Neo Contra on PlayStation 2, which arrived in 2004.
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Comments
Saw the headline and was like 'oh too bad, another crappy 3d contra,' then I read the ds part and was excited, then I read the developer's previous games and was furious, then I read that it was 2d and was excited again, but still very very apprehensive about the developer's history.
Dammit, this game had better be good. >:(
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I looked up WayForward Technologies since i never heard of them before this and the games they released soo far speak for themselves :`(
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Whatever one may think of the Contra-ness of Shattered Soldier and Neo Contra, both were *great* games; top games for me. Even if Neo Contra was more like Gradius than Contra. Anything close to any of these will be automatically awesome.
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Will they stick with the console version power-up standard of letters with wings, or go back to the original arcade game where the weapon power-ups mostly looked like the weapons?
Will they go for realism or cartoony?
Will we have a resurgence of the top-down levels from the SNES Contra?
Will the grappling hook eliminate the "oops, I missed my jump by two pixels" deaths that were so common in the past?
Will Bill ever confess his undying love for Lance?
The world may never know...
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