AMA to Vote on Formal Classification of Video Game Addiction
by Nick Breckon, Jun 14, 2007 11:05am PDTIs addiction to virtual worlds a reality? The American Medical Association will have to decide this month. A 10-page document produced by the AMA's Council on Science and Public Health suggests that video game addiction leads to "social dysfunction/disruption," and recommends that the disorder be formally classified in the upcoming edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM). The AMA's House of Delegates will vote on the proposal later this month, with the final say going to the American Psychiatric Association. The document presents an even-handed examination of the subject, acknowledging that many studies claiming to provide a link between violent video games and aggressive behaviors are inconclusive. The council also believes that video games can prove to be a healthy experience in many circumstances. "As with most other forms of media, video games do have a potentially positive role, especially in the health care and health education sectors," reads the report. However, the thrust of the paper focuses on the potential for harmful addiction to video games, with MMORPGs unsurprisingly receiving particular attention. "The DSM-IV disorder most similar to the pattern of behaviors observed with overuse of video games is pathological gambling," the document continues. "Although video game overuse can be associated with any type of video game, it is most commonly seen among MMORPG players, who represent approximately 9% of gamers... Current theory is that these individuals achieve more control of their social relationships and more success in social relationships in the virtual reality realm than in real relationships." The paper was presented by the chair of the council, Mohamed K. Khan. Dr. Khan spoke with the Wall Street Journal on the medical importance of DSM classification. "Once you begin to classify the patients, you can do better research into the disease. You can tailor therapies... It can affect reimbursement because insurers will recognize it as a disorder," he said.
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Comments
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Those games are really addictive. I would had never thought that one day games could become dangerous like that.
I hope those people get help :(
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He's also going to sue Zach Braff for narrating the Wendy's Ads for material support.
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All they need to do is watch that video (I tried to find it) of the WoW raid with the guy screaming and yelling at everyone. "More dots! MORE DOTS" and about halfway through someone else on the VOIP chat mumbles something and the guy goes apeshit. "WHO THE FUCK SAID THAT??!!?!"
Yeah, I'd saw that guy has a slight problem.
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n00bs may be PWNT by participating in this MMORPG. Women who are pregnant or may become pregnant should not participate in n00b PWNING.
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You choose to do things based on your enjoyment, life in many ways for many people, sucks. I will say this from personal experience. Whether its watching TV for 6 hours a day and stuffing your face with cheesy poofs, or playing a MMO all day people are at heart utilitarian. They do what brings them the most overall satisfaction.
So if people are choosing to play an MMO instead of wash their car, go out with friends, go to work or exercise it is because playing a MMO is better than their other options. I used to play SWG and WoW all the time, I recognize the detriment it had on me and was able to pull myself out but it was hard. I believe their is a release of endorphins when you play games just from the micro-accomplishments that have been fairly well documented.
So in closing, if you play MMO's all day you aren't necessarily addicted, but you are a giant loser. Don't check into a mental hospital, turn your computer off and go do something with your life.
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Playing good computer games
Riding my motorcycle
Following my favorite pro sports
Reading news on the Shack
Without these addictions my life would start to feel pretty boring. :)
World of Warcraft has really sucked a lot of time from me. I don't blame the game, it was my choice to raid for 4-5 hours instead of going out or whatever. Although, my biggest gripe is that because of World of Warcraft specifically, I have not been able to fully play or enjoy console RPGs. Every time I play a console RPG or any other game, there's a feeling in the back of my head that asks, "Shouldn't you be farming for stuff for tonight's raid?"
So ya, I approve of this document.
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Here's the crux of the push for this type of classification: improved billing. The secondary benefit is a DSM classification will allow people to write grants and get federal funding to treat WoW addicts.
As a recovering wow addict, there's no perceptible difference between mmo addiction, college football addiction, hunting addiction, work addiction, etc. It attracts obsessive personalities who pathologically invest in their hobby.