Sparter Opens Player-driven MMO Currency Exchange Hub
by Nick Breckon, Jun 13, 2007 2:15pm PDTA new service allows gamers to quickly trade currencies from a wide variety of popular MMO games. The marketplace--dubbed Gamer2Gamer--is the work of company Sparter, which bills the service as a way to protect both gamers and developers by supporting safe trade and recognizing intellectual property. Although the site strictly supports direct sales of currency rather than auctions, Gamer2Gamer resembles a video game-themed Ebay. Reliability ratings accompany each seller's listing, notifying buyers of potentially dishonest dealers. Purchases can be made using credit cards or Paypal, with Gamer2Gamer providing an escrow service to guarantee a safe transaction for the buyer. After in-game delivery is confirmed by the buyer, the site releases the transacted funds to the seller, completing the sale. The service is supported across games such as Blizzard Entertainment's World of Warcraft, Turbine's Lord of the Rings Online, Sony Online Entertainment's EverQuest 2, and CCP's EVE Online. Many argue that MMOs are simply too time-intensive for gamers with full-time jobs to compete in, and that money spent on in-game currency merely levels the field for those who spend their time working, rather than playing. Sparter seems to agree. "Whether it's a job, a partner or kids, we find that we have fewer hours to devote to our game. Sparter provides a means by which the time-challenged among us can keep gaming," reads the company's website. "Our platform makes it possible for gamers to trade directly with each other, saving money in the process and lowering the cost of buying and playing games," said Sparter CEO Dan Kelley. The company requires users to recognize the intellectual property rights of the developers and publishers before making a transaction. "It is imperative that we protect the rights of content originators," stated Sparter chief technology officer Boris Putanec. Competitive pricing on Gamer2Gamer has already lead to the deflation of most currencies. One player-listed World of Warcraft lot consisting of 1,000 gold was priced at $62, with the same amount on the same server running players $96 through gold-seller IGE's website. The launching of Gamer2Gamer comes on a wave of industry discussion over MMO property exchange. Some feel that the very nature of the practice ruins the gaming experience for players who choose not to participate. In clear support of that sentiment, a Florida class action lawsuit was recently filed against IGE. Among the complaints, the lawsuit alleges that the exchange of property devalues in-game currency and puts "honest gamers" at a competitive disadvantage. Others believe that the trade of currency is inevitable, and look to cash in on the trend. "If I can find a way for every type of person in my game to play the way they want to without adversely affecting anyone else, then that's win, win, win. And that's what we'll try to figure out," remarked Turbine executive producer Jeffrey Steefel in a Eurogamer interview last month. "We all know that something will happen in the next two to five years to business models in general, so we're paying attention to what's going on." Despite lawsuits and steady public outcry, gold sellers everywhere are continuing to cash in. For its part, Sparter justifies the process as best it can: "Making gaming pay raises consumer awareness and decreases the cost of playing games supported by Sparter. We believe this will attract new consumers to online games. Granted, many will be newbs, but give them a chance."
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Comments
What's the diff between this site and other gold selling sites? It sounds illegal to me.
This quote:
Competitive pricing on Gamer2Gamer has already lead to the deflation of most currencies. One player-listed World of Warcraft lot consisting of 1,000 gold was priced at $62, with the same amount on the same server running players $96 through gold-seller IGE's website
That's him trying to counter the "it creates inflation in the game" argument by using the term "deflation" in a different context. He's saying real-world prices for buying the in-game currency have deflated. That means the in-game currency is less valuable, i.e., has suffered from the economic phenomenon of inflation.
So, yeah, he can pretty much die in a fire.
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If you don't have the time to invest in a game, don't play it.
That's really not that hard, is it?
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MMO's where PvP IS the basis of the game this is not fine...
It bad enough some tool could spend 18 hours a day playing a game, kick ass in PvP, and then blah blah blah about how great he is...
Now other tools are going to spend huge bucks for all the shit they need, kick ass in PvP and then blah blah blah about how great he is....
This is why I'm waiting for a decent MMO FPS game.... where skill rules all, and doesn't matter how much time or money you have....
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Take WoW for instance, say I want to raid. I need money to repair my shit, I need money for expendables, I need money for a mount, ammo, reputation turn-in items, whatever. Now say I only get to play a few hours a night because I work all day, am I going to want to farm shit all night and disenchant it, or camp the AH buying low and selling high, or should I just throw $20 to IGE, buy everything I need, and enjoy my gaming time with my friends?
It's kinda like real life, if you don't have time to do something, you pay someone else to do it for you so you can concentrate on things you enjoy doing. Don't have time to cook lunch? Pay McDonalds to make you a cheeseburger. No time to make coffee? Go to Starbucks, they'll do it for you. No time to farm gold? Call China.
And Shackers laugh at Second Life. What's the difference?
I feel like I am missing the importance of this news story.
Rant in reply.
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