World in Conflict Bound for Xbox 360

Massive Entertainment's action-packed RTS is en route to Microsoft's console. Huzzah! I guess.

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Massive Entertainment's upcoming alternate Cold War real-time strategy game World in Conflict is planned for eventual release on Xbox 360, publisher Vivendi Games confirmed to Shacknews today. A representative of subsidiary Sierra Entertainment responded briefly to inquiries on the matter, stating simply, "Yes. Announcement coming soon."

World in Conflict had previously only been officially announced for PC, though rumors that the game would head to consoles--made more plausible with its action-tinted gameplay and moderate army sizes--have been making the rounds for several months. The game is expected to ship for PC this fall; no projected release period has yet been given for the Xbox 360 version. Vivendo declined to comment as to the development status of the console game.

For more on World in Conflict, a spiritual successor to Massive's well received Ground Control series, check out our in-depth interview with lead designer Magnus Jansen. Check back today for Shack's impressions of the current multiplayer beta.

From The Chatty
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    June 13, 2007 7:16 AM

    I wonder how this will work. I guess they will have to remove the free camera.

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      June 13, 2007 7:30 AM

      I don't see why they couldn't make it work with a 360 controller.

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        June 13, 2007 8:00 AM

        I figure given the low unit count, you'd switch through your squads using the L and R buttons.

        Though really, this could all be averted if they just gave you full out keyboard and mouse support.

        RTS' on consoles is still horribly clunky in my experience playing BoMEII and CnC3.

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          June 13, 2007 8:09 AM

          My gut feeling is not enough people would want such functionality to justify any added development cost and time. After all, people go to consoles to get away from the desk and the computer. I know I don't want to crash on the couch only to have to pull up a mouse and keyboard (my MS wheel is trouble enough). Yuck. Not portable, not practical and not social. Can you imagine a group of people relaxing around the TV and then everyone starts pulling out mice and keyboards and jostling for space on the couch and such? Way to kill a vibe.

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            June 13, 2007 8:30 AM

            you are right!

            Oh nintendo, why did you make such a low end machine. This would've been perfect on a wii that had the power of a 360 or ps3.

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