Last Night Consoling
by Chris Remo, Jun 05, 2007 8:00pm PDTGood evening, Shackers. Today marks the final publication of a Shacknews institution that has lasted nearly six years since it was introduced by Jason Bergman in August of 2001. I have headed up LNC for going on two years now, with help in recent months from our new fellows, Faylor and Breckon. As many of you have noted in our illustrious comments, LNC has become rather more...verbose under my stewardship, but I hope the change has suited you well. That said, we here at Shacknews have determined this whole console thing to be a fad, and no longer capable of generating enough daily newsworthy material to justify its own column. Trion World Network CEO Lars Buttler, you were right. Beginning tomorrow, enjoy your console news reports fully integrated with their PC news brethren on the front page. RIP LNC, it's been fun!
- Namco's arcade classic Pac-Man today saw its first new level layouts since the 1981 release of Ms. Pac-Man with Pac-Man Championship Edition. Unveiled during the Xbox 360 Pac-Man World Championship in New York City, the game features numerous new mazes, game modes, and gameplay changes, including shape-changing mazes, automatically replenishing dots, scoring adjustments, additional tunnels, and more. The game's main Championship Mode is time-based rather than life-based. Original Pac-Man designer Toru Iwatani contributed to the production of Pac-Man Championship Edition, developed for Xbox 360's Xbox Live Arcade. The game will be available through the Xbox Live Marketplace on Wednesday, June 6 for 800 Microsoft Points ($10) as this week's Xbox Live Wednesday release. Microsoft sent along several screenshots.
Pac-Man gets new levels
[xbox360] - Square Enix is not working on a remake to its PlayStation hit Final Fantasy VII, according to character designer Tetsuya Nomura--but there is a theoretical possibility that it may do so at some point in the future. Rumors of the game's existence have reappeared constantly since Square Enix showed off a PlayStation 3 technical demo reproducing Final Fantasy VII's introductory sequence. Speaking to Japanese publication Dorimaga in comments translated by IGN, Nomura flatly stated that the company is not developing a remake. "It appears that there are often overseas rumors like, 'Are you currently developing a VII remake?' My apologies, but we're absolutely not making [such a game]," he said. Following Nomura's comments, Final Fantasy VII franchise director Yoshinori Kitase pointed out that new Square Enix recruits frequently express a desire to develop a remake of the game. Nomura then appeared to partially recant his prior statement, admitting, "We of course know ourselves what the fans want so we'd like to continue thinking up a variety of things. As long as there are people who want to make it and people who are waiting for it, we don't want to proclaim 'the end.'" While the possibility of the game entering development remains unlikely, Nomura's comments illustrate that Square Enix is at least theoretically open to the idea. Nomura and Kitase went on to reminisce on the development of the original Final Fantasy VII, which apparently deviated significantly from the original plan laid out by Final Fantasy series creator Hironobu Sakaguchi. Sakaguchi, now heading up independent developer Mistwalker, is currently working on the Xbox 360 RPGs Blue Dragon and Lost Odyssey, as well as the Nintendo DS RPG ASH: Archaic Sealed Heat.
Square Enix's Nomura: No FF7 on PS3 (probably)
[ps3] - Despite publishing the massively multiplayer Final Fantasy XI on Xbox 360 last year, Square Enix apparently has no plans to bring any further games in the hit RPG series to Microsoft's current-generation console. Speaking to Japanese technology site Nikkei BP in comments translated by Chris Kohler of Wired News, Square Enix's Shinji Hashimoto said, "As for Final Fantasy on Xbox 360, it's currently a completely blank page." As far as the franchise's presence on current home systems, Hashimoto pointed to Final Fantasy Crystal Chronicles: The Crystal Bearers on Wii; PlayStation 3 has two Final Fantasy games announced in Final Fantasy XIII and Final Fantasy Versus XIII.
No Final Fantasy on Xbox 360
[xbox360] - Ubisoft Montreal's Crusades-era action/adventure game Assassin's Creed may be en route to Nintendo DS, if online retailer GameStop is to be believed. According to a company product page, a DS version of the game is scheduled to ship on September 25 of this year, the same date the retailer lists for the previously announced PlayStation 3 and Xbox 360 versions of the game; Assassin's Creed has also been announced for PC. There is currently no description for the DS game. While retailer release dates are quite frequently incorrect and the result of speculation, the simple presence of games in a retailer database is generally a fairly reliable indication that the game in question exists. Publishers frequently pitch their games to retailers before publicly announcing them, in order to gauge sales interest. Ubisoft has declined to comment on the listing.
The power of Assassin's Creed...in the palm of your hand?
[ds]
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Comments
PS - Having sat in on a Trion pitch for funding I can confirm, with no lingering doubt, that Lars Buttler is an idiot.
You're my hero!
You know, LNC was the thing that brought me to the shack originally. Now, because of it, I've wandered around this crazy virtual shack world costing me hours and hours of my precious time. Hrm! Chatting about chicks with dicks (Hi Jessica!) and video games--it'll never be the same now that it's gone.
It's been real.
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:|
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Hell frozes over the only evening I'm not here?!.. :(
As a European, I kinda approve of it. That way I won't have to wait until 4 am to read it and comment, or to be able to read/comment only on the following day when no-one reply anymore. :( (like today? :( )
But to me what really distinguish(ed) LNC was the phrasing, the witty eloquence, the lyrism, that other new don't get. (and that whichever writer is was). Both for the intro and the new item themselves. I'll miss that.
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LNC is dead, long live LNC!
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It was absolutely what I really loved lurking here for, and I think it truly separated this site from one such as Bluesnews. I looked for it every day (either in the morning or evening depending on how late I could stay up). I, for one, will absolutely miss it.
In my opinion, you really need to find some way to post "standard console news" articles with a little more flair to keep that same feeling that LNC promoted for me.
Good luck, and I can't wait to see what tricks you have up your sleeve (and you must, since I can't imagine getting rid of this without a good, entertaining alternate plan).
Good job guys.
I rather enjoyed console news being seperate, because I tend to care more about it than the rest of the news on the site. Now I'm going to have to dredge through the piles of crap PC news to find the precious morsoles of console goodness. :(
That being said, I predict the guys at ShackNews are going to start classifying news articles and give us the ability to filter visible news articles according to various restrictions (such as their classification). In this way, we can view only console-related news articles. I'm sure the 'Shack has my back!
I JUST NOW GET IT AND IT'S GOING AWAY.
S-M-R-T.
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Never forget.
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RIP LNC