MMO Gold Vendor IGE Sued
by Nick Breckon, Jun 01, 2007 11:44am PDTA Florida class action lawsuit filed yesterday against MMO gold merchant IGE claims that the firm has reaped "substantial profits by knowingly interfering with and substantially impairing the intended use and enjoyment" of Blizzard Entertainment's World of Warcraft. The plaintiffs are seeking a jury trial, citing Florida's Deceptive And Unfair Trade Practices Act. The common thread of the complaints appears to be the time lost by subscribers due to IGE's alleged activities, with the "farming" of limited materials such as ore and other items used as the primary example. "The economic damages for this loss of time is in the millions of dollars," reads the complaint. The lawsuit also alleges that "honest subscribers" are at a competitive disadvantage to those who purchase gold from the firm, thus throwing the game's mechanics out of balance. "The game designers and publishers do their best to make those games to stand the test of time and keep the economies in balance. When people play the game in an unsanctioned way, for profit, it threatens to send the game economies out of balance and diminishes the experience of all the players in the world," Dr. S. Gregory Boyd (pictured left), author of "A Business & Legal Primer for Game Development," said to Gamasutra. "Traditionally, the players have been harmed by this type of activity and not really had a voice against the people ruining the economies and diminishing the game play experience. Hopefully, this type of legal action will give them that voice," he added. The numerous other disputes filed against IGE include the devaluation of in-game currency, in addition to the spamming of chat channels and mailboxes with advertisements. Blizzard had recently filed a suit of its own against Peons4hire, a similar organization that deals in the buying and selling of in-game property. That suit's complaints were apparently limited to Peons4hire's alleged practice of advertisement spamming within the game. In further response to the widespread problem, Blizzard today released a one-click feature that will automatically generate a detailed spam report to its team of game master employees. The lawsuits come at a time when the nature of in-game currency exchange is under debate. "If I can find a way for every type of person in my game to play the way they want to without adversely affecting anyone else, then that's win, win, win. And that's what we'll try to figure out," said Turbine's Jeffrey Steefel in a Eurogamer interview published Tuesday. Turbine runs the popular MMO Lord of the Rings Online, and currently outlaws the farming of gold. Steefel believes that MMO models will soon change to take advantage of the market that companies like IGE and Peons4hire currently fill. "We all know that something will happen in the next two to five years to business models in general, so we're paying attention to what's going on; watching what's going on with [Sony Station Exchange] whose servers support and manage this." Opened in 2005, the Sony Station Exchange allows for the auction of virtual currency, characters, and weapons collected in Sony Online Entertainment games. Sony charges a small fee for each transaction, which amounted to over $270,000 in revenue during its first year of operation. In a recent interview with Gamasutra, SOE president John Smedley argued that games which are designed with farming in mind do not encounter the same problems that MMOs like Warcraft do. "If it's non-game impacting and just plain cool, I suspect people won't mind it... and if they get a tangible benefit out of it (not paying a sub-price for example) I think people will actually like it. The key is to design games in such a way that 'farming' just isn't possible or beneficial." Boyd seems to agree. "When playing these games, the exchange is part of the rules and is expected by the players and game designers. The games were designed to withstand that type of play. In these instances, the games do not suffer the same negative effects," he stated.
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Comments
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http://www.spymmo.com
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1. Gold farmer gets player's login and password via keylogger.
2. Farmer transfers player's high level accounts to new accounts.
3. Player cannot recover characters since he did not establish the new accounts (even though the new accounts are in his name).
4. Farmer farms gold using the high level accounts until they are shut down which can take months since Blizzard has a backlog of tens of thousands of these types of complaints to process.
The main problems I can see is that 1) gold farming/selling is against the TOS and 2) certain resources are limited. Just fix those two things and the amount of ingame spam and scamming would plummet.
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(or any set value)
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1.) I employee of Blizzard buys 100 gold from IGE
2.)Once gold is transfered to my character i ban that account where the gold came from. Along with banning CC that was used to set up account name etc etc etc.
3.)If the character used to tranfer the money was just a mule account i ban the account that sent the gold to the mule also rinse and repeat, follow the gold to as many accounts as possible.
I would guess Blizzard has over 100k in accounts that are just farmers easy probably more then tha to be honest. IGE is not around doing this for beer money, it's obvious he is making a fucking killing of this.
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huh? what?
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Everyone is a ticking time bomb, going to quit at some point. People get burnt out, and part of that is the grind for money.
Sometimes all people like to do is raid. but they need money to do it, but they don't have more time to spend farming, because all their free time for WoW is spent raiding. At that point their choice is either farm and don't raid which is not the game they want to play, quit the game because they can not do what they want with the time that they have, or buy gold and continue to do the fun part of the game.
Also to be fair Blizzards game is somewhat protected from gold farming because most of the great items in the game can not be bought. If I had unlimited gold for my rogue or shaman, I wouldn't really gain anything. I mean I guess I would mess with leveling engineer if I had unlimited funds but whatever.
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For the record, I have purchased in-game currency in WoW and in other games, and IGE is a very reliable service (Just not always the cheapest).
Unless a subscriber quits then they lose $15 a month.
Or maybe they mean their forced banning of the farmer accounts?
That makes no sense whatsoever.
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A paying subscriber and one of these gold farmers using a 10 day free pass to farm gold are two different things.
Case in point, when I was in HS, I worked as a caddy. There was an older wealthy man that was widowed and often used his money to date and have sex with other women. Sometimes members wives or club members daughters. After time, the complaints piled up and he was asked to leave the Golf Club.
The point is, in my eyes, just because he paid his club membership fees, it didn't make him a member. To the other members and the owners, he was a sexual predator. His main purpose was not to Golf but to get laid.
These people come to WoW and are there for no other reason other than to get limited resources and resell them to people that play the game the way it was meant to be played. I find it very alarming that this simple logic escapes you. It also makes me wonder how many others see this topic the same way you do.
Farming gold is wrong for so many reasons. They are not paying customers in the truest sense of the word / meaning. They are predators. Get the facts right and apply common sense.
With that said, It can be very very hard to farm gold to buy they enchants, the potions, repairs, items that one might need. I am having trouble getting the 300 gold for some enchanted clefthoof legs mmy rogue needs for Kara.
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First blizzard is not suing IGE. This suit is brought on behalf of the players with one specific case in florida being the proving grounds if you will.
The argument is IGE damages the gaming enviroment by inflating economies (see FFXI for example). This makes a normal player who does not purchase gold/items/etc have to work harder to get enjoyment from what they pay for.
I read an interview where the lawyer bringing the case likens it to someone kicking your seat in a theater. They just want ige to stop kicking the seat.
IGE doesn't have the right to damage game economies for the rest of us. It's consumer protection not anything else.
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LOL
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"We are losing money in subscription fees because gold farmers to the leg work"
Have they even thought about the fact that these types of players would NOT be playing in the first place had they not had access to such a resource. All IGE has to do is stand up 20 players in front of the jury to say that they would have canceled their account had they not had an option to buy gold.
Case in point, when I was playing EVE, I had just bought a ship after many weeks of tedious work only to get it destroyed almost instantly after buying it when my connection lagged out. The mods then told me there was no "record" of my purchase. I was faced with the decision to re-do all the tedious leg work, buy gold off a farmer, or call it quits. In the end, I called it quits and canceled my EVE account -- but for a few moments I did seriously consider the option to buy gold. After all, EVE is a good game in my opinion and I would have like to continue playing at the point where I was; but I wasn't about to bring myself to redoing all that tedious gold mining.
For the amount of dollars I would have spent on gold, CCP would have seen many times that in continuing subscription fees.
Of course, in reality, the suit is about the fact that it's a clear violation of the TOS for WoW. Still, there's something very William Gibson about this lawsuit.
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Thats where buying gold/items come in. Most casual players are casual because they have jobs and therefore disposable incomes, so they can justify spending a bit of cash on gold to buy something they wouldn't normally be able to get for a few weeks grinding can make the game fun for them.
Until mmo's are made less grind-fests and more 'fun' for even casual players, this will continue to be a 'problem'
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If developers are designing games that require people to purchase in game items to stay competitive, perhaps there is a flaw in the design.
More skill based than gear based? Shorter raids? Not designed around the "power gamer.' There has to be a market for this. Yes I've tried Guild Wars.
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However, I also think the developers are largely at fault for allowing such a situation to exist in their game world. The whole longevity around games such as WoW is in spending massive amounts of time for a perpetual influx of small increases in power for your character. It's a result of the system that people can't enjoy the game because you have to spend lots of time to "keep up" with those playing around you, and when you can't do that you have to spend money for a little help.
I have no solution, but I do think that's the largest part of the issue.
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This makes no sense to me. The farmers are also subscribers, so what's the difference of them mining a lot of it to sell for real money and someone else farming it to sell in game, also causing the loss of time for other people who want to mine? I don't see how that part is a valid argument.
Maybe if the guys selling the gold for real money somehow weren't paying for an account.
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