Need for Speed ProStreet Announced

By Maarten Goldstein, May 31, 2007 5:49am PDT As was expected, Electronic Arts today announced development of the latest installment in the Need for Speed franchise, Need for Speed ProStreet. The EA Black Box-developed street racing game sequel promises an increased focus on the series' Autosculpt technology, as changing the looks of a car will now have a direct impact on its performance. A newly released trailer also seems to indicate an expanded damage model for the game.

"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said executive producer Larry LaPierre. "This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."

Need for Speed ProStreet is set for release on PlayStation 2, PlayStation 3, Xbox 360, Wii, Nintendo DS, PSP, and PC this fall. You can find screenshots here.

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  • Damnit, the "Need for Speed" series was never about STREET RACING until they hit Underground. (MW gets a pass because there was a large mix of environs... but definitely not in Carbon)

    Please, EA, if you really need to do street racing, please create a different franchise for this (maybe "Need for Speed Street: blah blah blah"), but then create true NFS games that feature wide-open courses in more natural environments.

    I want something that sits between the arcade-ness of Burnout, and the realism of Forza/Gran Tursimo. You had this perfect in Hot Pursuit 2. Consider starting from here for the true NFS series.